The Emergent Shootouts of FEAR — Dissecting Design

Role-playing survival game is willing to take risks

For this week’s Dissecting Design, we’re taking a look back at F.E.A.R, and how Monolith created a First Person Shooter with Emergent firefights.

  • 0:00 — Intro
  • 00:58 — Story and Basic Gameplay
  • 17:51 — The Growth of the Gunplay
  • 29:22 — Final Thoughts and Problems (This part was low volume due to a late night recording of this section)