For today’s critical thought, we’re talking about the use and philosophy of procedural generation in videogames to discuss whether or not it can be used to improve every videogame, and the limitations of its impact.
Critical Thought
By Josh Bycer  Dec 7th, 2020 8:44 pm UTC
For today’s critical thought, we’re talking about the use and philosophy of procedural generation in videogames to discuss whether or not it can be used to improve every videogame, and the limitations of its impact.