For today’s critical thought, we’re returning to the topic of puzzles in game design to talk about the two kinds of puzzle design in games today: linear and nonlinear design. For more on the topic, here are my written thoughts
Critical Thought
By Josh Bycer  Oct 27th, 2020 3:08 am UTC
For today’s critical thought, we’re returning to the topic of puzzles in game design to talk about the two kinds of puzzle design in games today: linear and nonlinear design. For more on the topic, here are my written thoughts