For this critical thought, I’m discussing what separates good, bad, and amazing, modern retro games from one another. Why you shouldn’t just copy another game, and why that line between good retro and bad retro is so wide.
For this critical thought, I’m discussing what separates good, bad, and amazing, modern retro games from one another. Why you shouldn’t just copy another game, and why that line between good retro and bad retro is so wide.