Dissecting Design: The Fall of Clockwork Empires

Role-playing survival game is willing to take risks

Today’s Dissecting Design switches gears to cover a game that sadly did not turn out well. Clockwork Empires was one of my most anticipated games, but the game was released to poor reviews and it looks like Gaslamp may have gone under as well. In this video, I talked about the design issues with the title that I saw from watching the numerous builds and dev logs.

Clockwork Empires’ issues are important lessons for developers to study and the challenges of designing a game with so many moving parts.

One correction, when talking about the lower and middle class. If the overseer dies, the lower class workers do not disappear, but they will not continue that job unless you assign a new overseer to the job and add them back.