Is Loot Box Regulation Good For the Game Industry
"I want to talk about how I would design restrictions for the use of loot boxes in games."
Besides amazing graphics and incredible gameplay, the reason why games such as God of War, Need for Speed, or Counter Strike are so popular is in the skills they teach us. All great games make you feel better in real life, which is why players continue to return even years after release. But how exactly do you design real-life skills in the game?
For this cast, I finally had a chance to sit down with the creator of Plants vs. Zombies George Fan to discuss game design.
This is the recap of the indie games we played for the spotlight stream in May. If you would like to submit your game for a spotlight stream, please get in touch.
There are some days where I feel that I’m the only one who is thinking critically about game design and iterating on it, and for today’s post, this is a topic that I seem to be alone in discussing. We’re talking about achievements, and how many developers can improve them in a simple way.