Adventure Game Design with Ron Gilbert and Gary Winnick
"Ron Gilbert and Gary Winnick were our guests this week, talking about adventure game design and their kickstarter project -- Thimbleweed Park"
This week Ken and I were planning on having a quick cast but instead it turned into a critical examination looking at the debate of digital content, game development and more.
The Indie cult hit Five Nights at Freddy’s is an amazing example of getting horror right and how you don’t need huge development teams or millions of dollars. With a great premise and an excellent understanding of horror, the game comes close to being one of the best examples of horror I’ve played.
The Binding of Isaac is one of my all time favorite games thanks to its combination of rogue-like design with classic gameplay. So when developer Edmund Mcmillen announced a revised edition of it, you knew that it was a day one buy from me.
The Binding of Isaac Rebirth may not be a brand new experience but taking one of my favorite games and making it better is more than enough for me.
The original Amnesia was another title that while I found intriguing, ultimately bored me. With the change in developers to The Chinese Room I had a feeling that a Machine for Pigs wasn’t going to be a sequel that improves things. And I was completely right and we have a game that is definitely ranked high on my list of worse games of 2013.