Defining Ludomechanical Dissonance in Game Design
"Ludomechanical dissonance at its worse presents a situation where the player knows that the game is being intentionally skewed against them."
The Kingdom of Loathing has been a surprising hit in the free to play market for now over a decade. And there was some surprise on my part that the developer was interested in moving into the single player RPG genre with West of Loathing. And yet, the game not only turned out great, but may be one of my favorite RPGs this year.
This week on the cast, I sat down with Ed Healy of Gamerati to talk about working in PR and what it takes to put on a successful kickstarter campaign.
The Shrouded Isle is the latest game from Kitfox Games and is certainly a big departure from their previous game Moon Hunters. Feeling like a blast from the past, The Shrouded Isle takes us back to the time where not only games didn’t tell you how to play, they didn’t even give you accurate information.
Wrapping up your video game with an effective endgame is no easy task. Ending a title on a high note can be a tall order, and in some cases, we have seen games that don’t want to end. For today, we’re going to talk about the three ways designers can finish up their games.