The Long Road to Long War Studios
"I spoke with John Lumpkin from Long War Studios to talk about how the famous mod was developed and the future of the studio."
Today is my birthday and as a small present to me, I’m going to take the day off from streaming and posting. There will still be some updates on the Youtube channel, but other than that, check back on Tuesday for more content.
This week’s cast is all about what it means to provide fulfillment of physical goods; everything from simple USB drives to figurines and more. With the rise of crowdfunding and rewards, not understanding what goes into getting them designed, manufactured and ship, can lead to big problems. I was joined by returning guest Anthony Conta from Urban Island Games, who has had a lot of experience on the matter.
Darkest Dungeon has been on my must play list since the first day I saw the Kickstarter promo for it. After months of early access playtesting and new content, the game is finally ready for 1.0. Darkest Dungeon is a brutal game that hits all the rogue-like and Lovecraft notes almost perfectly.
Starward Rogue came out of nowhere from strategy game developer Arcen Games, and feels like a departure from the studio’s MO of high level strategy game design. With Starward Rogue, they’ve entered the genres of bullet-hell shooters and roguelites with the first action-heavy title from the strategy game studio.