The Warning of the “WOW Effect” In Game Development
"The real strength of a game designer is in their ability to implement and turn these ideas into an actual game."
From this Game-Wisdom Live segment, Rob and I talked about Stonehearth and the issue of knowing when a game is finished.
For this Critical Thought, I talked about Quality of Life issues and some of the major red flags in game design for when you need to improve your playability.
Tomorrow at 4 pm est, we’re going to be talking to the developer behind King of Dragon Pass and Six Ages lives on the Game-Wisdom Youtube channel.
We’re going to be doing a livecast today at 5 pm est on the Game-Wisdom YouTube channel; talking to game developer Tim Beaudet.