Graphics vs. Aesthetics and Nintendo’s Ace in the Hole
"Aesthetic focused art styles may be more work than focusing purely on graphics, but they provide a way for developers to stand with AAA developers who focus on pure graphics power."
Condemned is another series that tried to merge action and horror to create a unique experience. Where The Suffering went with giving the player fluctuating powers, Condemned was about making combat chaotic.
What’s interesting about Condemned is that the sequel for all intents and purposes was a great game, but did not win over fans and ended the series.
This week I was joined by returning guest Chris Gardiner and developer Liam Welton to discuss their work at Failbetter Games. Read more…
For this small series, I want to look at game series that for one reason or another scored a hit with the first game, and then unfortunately fizzled out with the next. Normally we see series grow and improve with subsequent games such as the Assassin’s Creed series or a later game refines the design and fixes the problems such as Shogun 2 Total War.
But the games we’re going to talk about were successful or just successful enough to warrant a sequel which unfortunately did not score as well as the original and ended the series. To begin with, we have one of my favorite flawed gems: The over the top third person shooter The Suffering.
Recently, Gamestop released their findings regarding how much people are spending on digital copies of games vs. physical. Their finding were no doubt shocking to them as people were spending $22 and people said that they would prefer to spend $35 on a newly released digital game as opposed to the $60 at retail.
Gamers have been talking about for years now on when digital copies will be priced differently than retail as it’s a very sticky situation for all parties involved.