Can Game Design Be Appraised?
"While being a bargain hunter is not a bad thing, if we're not careful we may end up getting rid of anything that's worth hunting for."
Last week with Ken heading out to PAX, I was left co-host-less. But fortunately game designer Jon Shafer was kind enough to fill in for a talk about trying to put a value on game design and updating us on his current project – At the Gates.
Yesterday’s post dealt with the change in the Game Industry thanks to digital distribution becoming a hit. And from there, the Indie market was able to take off and provide consumers and developers with a new viable area of the industry.
Continuing my look at some important milestones for the Game Industry, we come to digital distribution and how it radically changed every aspect of the Industry.
Over the years there have been a lot of major improvements in the game industry that have helped reshape it. For this series, I’m going to turn back the clock and examine four of them that I feel have been the most influential starting with something that today a lot of younger gamers definitely take for granted: The act of saving.