Selling The Past: The Work That Goes Into GOG’s Store
"In part two of my interview with GOG, we talked about the challenges behind a store set up to sell both classic and modern games."
This week was supposed to be a simple cast with Ken, returning guest Lorson and myself but instead turned into a tangent filled discussion.
Building off of my conversation with Jon Shafer last week, I want to go back to the topic regarding trying to put a value to game design. As not only is this a major issue among both indie and major developers, but it has certainly changed the way that I and just about anyone who buys video games think.
The adventure genre has certainly come a long way since the days of old school design and found a revival over the last few years thanks to Telltale with their focus on narrative instead of puzzle design. And while it has helped grow the fan base, many old school fans miss the days of puzzle solving. With Moebius, adventure game designer and writer Jane Jensen is looking to the old days with some modern ideas.
Wrapping up this series, I want to take a look at crowdfunding and early access. While sites like kickstarter and Indiegogo have been around for a few years, crowdfunding really took off in 2012 thanks to Doublefine. Since then, the Indie market and the game industry have certainty been affected by giving developers a new source of income and fan base.