The Free to Play Last Straw or Owning vs. Renting Debate
"Ultimately when I spend money on a video game, I want to make sure that I'm getting something of value with that purchase and not just throwing it into the ether."
Retro games today walk a careful line of showing the high points of old school design without showcasing why we moved away from them. Yacht Club Games’ first title attempts to show us a brand new game straight out of the late 80s and early 90s and Shovel Knight succeeds on that front.
One element that has become a norm for each seasonal Steam Sale has been the contest around unique trading cards exclusive to the event. This is where people can make decent money selling these otherwise useless items. As the industry is becoming more digitally oriented, this raises the point on today’s debate: Do digital items actually have value to them?
Recently I finished played The Wolf Among Us by Telltale games and I enjoyed it for the most part. But one area where I do not like Telltale’s trend is with them dialing back player agency which is the subject for today’s post and how it works at different degrees through the game design.
The Wolf Among Us concluded its season lately and leaves some questions answered and raised a lot more. As I said way back in my review of episode one, Telltale has been walking a line between adventure and pure storytelling lately which would leave fans divided on The Wolf Among Us. Having finished the story, I liked what’s there but was left with a feeling that it could have been better.