Is Loot Box Regulation Good For the Game Industry
"I want to talk about how I would design restrictions for the use of loot boxes in games."
Recently, it was announced that Defiant Development: the developers of the critically successful Hand of Fate series is ceasing operations. From the outside, this comes as a huge shock and is the case of another studio despite having critical success still ending up going under. When it comes to game development one of the biggest issues that anyone from one-man teams to massive studios face is surviving the long run. And despite the number of amazing games released, the people who do manage to keep going is a shortlist.
A quick video talking about how July went for Game-Wisdom.
One of the easiest professions to try and enter has been game journalism. For many writers, gamers, youtubers, and streamers, the dream of getting paid to talk about videogames has become their goal. With the means of communication getting easier with each passing year, you can’t throw a metaphorical rock on the internet without finding someone calling themselves a “gaming journalist” or “expert on videogames.”
However, with this pool so wide, and still not really understood by all, it creates a problem when it comes to elevating the discussion on the game industry.
Over on Superjump Magazine, a piece I wrote talking more about the work that goes into understanding game design is now up. https://medium.com/super-jump/the-reality-of-game-design-acbbe37683c8