Writing Bad: The Challenge of Writing a Villain’s Story
"...being an evil character is not just about being a dick or saying mean things, but committing acts that destroy lives; is the Game Industry ready for a story like that?"
The use of difficulty settings in game design has always been argued at different points. Some feel that every game should have them as a means of expanding the user base, while others feel that it messes with the balance of the game and leads to titles that are worse off. It’s a topic that I’ve thought about a lot as someone who plays a lot of hardcore games like the Souls series, and I wanted to talk more about this given the latest crop of games.
This week on the cast it was a full house, as James and I welcomed back Ezekiel and a new guest Will for a night of talking E3 2016. Even though none of us were able to attend, we each caught the big news and reveals from the show floor.
The updates to the site should now be finished, if there are any issues that you see while viewing the site, please let me know.
We’re finally doing back-end updates to Game-Wisdom’s plugins and wordpress. This could also lead to some problems or things breaking. If anything gets messed up or is not working, please let me know.