Dollars to Design Ratio — The Refunding Game Debate
"As the world continues to embrace digital sales, the argument of consumer rights and refunds are not going to go away."
The Surge is the latest game from developer Deck 13 Interactive whose previous game attempted the Souls-Like formula with Lords of the Fallen. This time, they traded in fantasy for sci-fi with a great step forward in design, but not without some major stumbling along the way.
The Dream Machine is an ambitious adventure game done in stop motion is finally finishing its six chapter storyline after about eight years of development. While it may not have the pixel charm of adventure games like Thimbleweed Park or the modern design of the Telltale series, this is a great adventure game for those who like their puzzles as unique as the setting.
Today’s Critical Thought is all about the use of build orders and why they are not good for game design. Build orders are a step by step guide to playing a game optimally and are a sign that the game has been completely mastered. I talked about some examples of big games, and solutions that have been developed in the past.
For this amazing podcast, I spoke with Game Designer Dino Dini on the topics of video game journalism, criticism, and what it means to be a professional in the game industry. We probably could have talked longer if there was more time.