let-it-die-dualshockers

Leave it to Grasshopper Manufacture to keep surprising us with strange games. The studio that brought us Killer 7, Killer is Dead and more, now has Let it Die: A F2P Rogue-like. Once again, the punk-inspired studio has a lot of surprises up their sleeves with something no one else has seen before. Unfortunately, playing the game makes you realize why that is.

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Today’s post continues our look at UI Design with integrated UIs. This is where the UI and GUI elements are placed directly into the gamespace and operate as a part of the game. Not every genre can work this way, but it can help to elevate a title and make it a lot cleaner to view when it works properly.

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kidicarusjoystiq

Today’s post looks at a rarely used form of difficulty design in the form of sculptable difficulty. We have seen games with the option to alter the difficulty during play, but sculptable difficulty takes things further and allows the player to create the challenge they’re looking for.

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Today’s Critical Thought is a look back at the Resident Evil franchise in honor of the Resident Evil 7 demo. I talked about the history of the main games and how the series has been a major influence for action and horror games. I ended with my thoughts on Resident Evil 7 after finishing the demo and watching additional footage.

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