Continuing my talk on customization vs. personalization, we turn to customization. Allowing the player to decide how they play your game is not easy from a design point of view. I talked about how some choices can be considered too good, while others could be too bad. This is where we get into expert-level game design.

For the first part, you can find the link here: https://www.youtube.com/watch?v=dlV09e7Arx0

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This week on the cast, Cliff Harris of Positech Games returned to talk about his upcoming game Production Line and his thoughts on Steam Direct’s changes to the Steam marketplace.

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Today’s two part Critical Thought takes a look at personalization and customization. For today, we’re focusing on how personalization can help bring a player into the game. I talked about the major examples and the debate of removing personalization options.

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This week’s Game-Wisdom Live was a low key affair. James was unfortunately sick, which left all hosting duties to me. I have set up a discord server for the next live show and we’ll be hopefully testing it out then.

 

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