The #1 Way to Fail as a Game Developer
"Game Design may be an art, but running a game studio is a business."
For this week’s Dissecting Design, I took a look at Getting Over It: The strange game that has surged in popularity thanks to its difficult and cumbersome nature. Is this a brilliant take on game design, or a frustrating mess?
This week on the cast, I sat down with Colin Sullivan who is head of legal at Patreon and has studied video game law for a high level talk on some of the legal issues facing developers and the Game Industry.
Over the last decade we have seen an interesting change in action and multiplayer-based designs with the adoption of RPG systems and progression. From the likes of Borderlands, Dark Souls, Call of Duty and many more, the RPG influence has had a profound impact on game design and progression. With that said however, it’s not the magic solution to good design and can do harm to a game’s long term viability if not kept in check.
This week’s Dissecting Design looks at the f2p game Warframe, and how it’s trying to balance a game for new and existing players with an extensive Free to Play system.