Managing Competitive Meta-Game Design with 5 Easy Tips
"Typically speaking, competitive players want a game that offers variety, but consistency."
We still need to hit that first monthly goal for the Patreon campaign, so I decided to sweeten the pot. If we can hit the first goal, it will allow me to extend my coverage to the Playstation 4. That means more videos, streams, spotlights and more.
This week on the cast, James and I spoke with writer and Youtuber Stefan Eremia of the channel Compete Nonsense to talk about how Youtube has impacted the Game Industry.
There are many elements that go into successfully selling a video game for a designer to keep track of. However, there is one part that is completely out of their control: Who is reviewing the game? It’s time to talk about game reviewers; a topic that I’m sure will not get me in trouble with anyone.
Recently I caught the Summer Games Done Quick charity event: Where speedrunners blast through a variety of games for charity. Watching them play through it, speedrunners used a combination of in-game glitches and utter mastery of the game mechanics to destroy world records. The level of skill required is immense and showed playing at peak perfection.
“Perfection” is what I want to talk about today, and how despite SGDQ, it’s something every designer should strive to avoid.