What Steam Direct Means for the Future of Indies
"The Impact of Steam Direct is poised to upset what it means to get onto the platform for Indie developers."
Continuing my talk on customization vs. personalization, we turn to customization. Allowing the player to decide how they play your game is not easy from a design point of view. I talked about how some choices can be considered too good, while others could be too bad. This is where we get into expert-level game design.
For the first part, you can find the link here: https://www.youtube.com/watch?v=dlV09e7Arx0
This week on the cast, Cliff Harris of Positech Games returned to talk about his upcoming game Production Line and his thoughts on Steam Direct’s changes to the Steam marketplace.
Today’s two part Critical Thought takes a look at personalization and customization. For today, we’re focusing on how personalization can help bring a player into the game. I talked about the major examples and the debate of removing personalization options.
This week’s Game-Wisdom Live was a low key affair. James was unfortunately sick, which left all hosting duties to me. I have set up a discord server for the next live show and we’ll be hopefully testing it out then.