Perceptive Podcast — Space Case
"This week on the perceptive podcast, Brian Rubin from spacegamejunkie.com joined us to discuss Star Citizen, crowd-funding and more."
Last week the shocking trailer for a game called Hatred hit the web — featuring an anti social protagonist who declares a war on life before going on a killing spree and executing numerous civilians and police officers. As you can guess, this wasn’t met with excitement but shock by members of the game press.
Looking past the extreme violence, the game’s actual game mechanics are very thin which strongly hints at the violence being used as a distraction/marketing plug to get people interested. The use of violence in the game industry has been popular since the NES era and is an interesting topic about how it is perceived by people.
This week was a special podcast as Ken, returning guest Lorson Poirier and I celebrated the two year anniversary of Game-Wisdom.
Hack and Slash is the latest game from Doublefine and is all about breaking the rules, both literally and figuratively of the action adventure genre. And while the premise has a great hook, the game tries to be both smart and simple at the same time with debatable results.
For the first time in what seems like forever, I’m actually interested in AAA releases. Between Alien Isolation, Borderlands Presequel and Middle Earth Shadow of Mordor; there are some big names coming out. But besides big names there is also big money, a total cost of $140 not counting season passes that come in at $30 apiece. The use of a season pass seems like the evolution of the pre-order model and is up for debate on how useful they are.