Is it Time to Redefine”Indie Developers”?
"Indie development still exists obviously, but the term has been stretched these days."
We’re officially into the New Year and what better way to christen 2017 than trying to solve the gamer debate. The discussion of what is and isn’t a gamer is still going on at different parts of the Internet. I started thinking about if there is a way to truly settle the debate and I think I have one.
Today’s Critical Thought looks at the philosophy of mixing game genres to create unique examples of game design. On the small end, it’s having different minigames in one title. On the large end, we see games that are made up of multiple systems and genres to create something new.
This is a lofty task, and I talked about some of the inherent risks that go along with it.
Shadow Warrior has never been a serious series; if the title character “Lo Wang” didn’t clue you in. When Flying Wild Hog took over the series, we weren’t expecting to get a dumb, but fun shooter. With Shadow Warrior 2, they have taken things further both in terms of design and humor. Even though it’s not firing on all cylinders like Doom, Shadow Warrior 2 actually elevates FPS design in a different way.
Today’s Critical Thought is about the concern over small games: Titles designed around a cheap price and only a few hours or less of gameplay. With the concern about the race to the bottom, can games that are already at the bottom survive in today’s market?
Also, I talked about a new idea for a Patreon goal to add more content to the channel, let me know what you think in the comments.