Dark Souls 3 (5)

The use of difficulty settings in game design has always been argued at different points. Some feel that every game should have them as a means of expanding the user base, while others feel that it messes with the balance of the game and leads to titles that are worse off. It’s a topic that I’ve thought about a lot as someone who plays a lot of hardcore games like the Souls series, and I wanted to talk more about this given the latest crop of games.

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This week on the cast it was a full house, as James and I welcomed back Ezekiel and a new guest Will for a night of talking E3 2016. Even though none of us were able to attend, we each caught the big news and reveals from the show floor.
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The updates to the site should now be finished, if there are any issues that you see while viewing the site, please let me know.

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We’re finally doing back-end updates to Game-Wisdom’s plugins and wordpress. This could also lead to some problems or things breaking. If anything gets messed up or is not working, please let me know.

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