How Punishment Systems Hurt Game Design
"There are always more interesting ways to affect the experience instead of just punishing the player."
For this cast, returning indie developer Michael Taylor joined me for talking about what it’s like to present your videogame at trade shows. We discussed important tips, things to bring, and more.
Collecting things is one of the most basic impulses we have in all walks of life. Collecting stickers, stamps, videogames, and many more. Game designers have used that allure to keep players invested in getting that special “100% completion” mark on their games. Despite how simple this addiction can be, it’s still hard for designers to come up with meaningful ways to get us to waste our time.
This is a first look at the arcade-style shooter Hell is other Demons. This was played with a press key provided by the developer and can be found on Steam.
For this part of our live show, we discussed the importance of accessibility in videogames and how it relates to the discussion on difficulty.