Game Industry Myths: part one of who knows
"Today's post looks at three prevailing myths in the game industry and tries to bust them."
This week, Ken and I had the pleasure of talking with game designer, IGDA founder and author Ernest Adams about his thoughts on game design and development of the Game Industry.
Recently it was announced that the next Tomb Raider game will be an Xbox One exclusive, which came as a surprised to fans and maybe the developers themselves. The rationale being that Microsoft’s support by making it exclusive will help the series grow as a brand. Or in other words — make Square Enix a lot of money. While there are risks and reasons for having exclusivity, the pros today outweigh the cons.
Suda 51 has had a real reverse winning streak when it comes to his titles. After creating the niche hit of Killer 7 and the somewhat well received No More Heroes, he has not had much luck with games like Lollipop Chainsaw, Shadows of the Damned and even the second No More Heroes.
The problem that stems from his titles are all about style over substance and sadly Killer is Dead falls into the same trap.
Its lesson time once again for people who may not be familiar with game design. Our topic today is all about the different types of camera systems, what they’re used for and some common tips and missteps to be aware of.