PP GERTY

For this week’s cast, I sat down with two members of the studio Spawn Point OSK who just released the early access title Gerty to talk about rogue-like design.

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Darksiders 3 (1) GameSpot

The Darksiders franchise is one of the strangest AAA (or AA) series of games to be released. Originally beginning with the premise of making a five title series; each one controlling a horseman of the Apocalypse before having them come together, THQ’s problems and lack of sales led to the series being sidelined. After remastered editions of the first two, the former developers are picking things up again with the third game and Fury’s story.

With each game mirroring another design, Darksiders 3 tries to be like Dark Souls, but fails to grasp the finer points of why that franchise works.

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Mutant year Zero (2)

Mutant Year Zero: the Search for Eden is an interesting mix of real-time exploration and turn-based combat. If completely successful, it would be poised to deliver the next big take on turn-based design since XCOM 1 and 2 by Firaxis and Battletech by Harebrained Schemes. However, in trying to find the best of both worlds, the game can’t quite square the circle with its design.

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dark-souls-3-wiki

Playing through Darksiders 3, it represents a continued lack of understanding that game developers have about From Software’s formula when it comes to Dark Souls and Souls-Likes. The only 3D game I’ve played that were the closest to capturing that magic was Nioh. However, so many established studios and first timers continue to fail when it comes to learning what made this franchise work.

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