Game Industry Gluttony
"We've been talking now for months about how another Game Industry shakeup is on its way. But thinking about it more, it's hard to tell if we're going to see it from the AAA side, or the Indie side."
The popular topic these past two weeks beyond the controversies of women in the Game Industry would have to be debating whether or not the term “gamer” needs to die. Many people feel that it has become a derogatory term and represents the worse parts of the video game culture.
In my opinion it’s not the word that’s the problem and either changing it or leaving it will not fix the systemic problem and why it seems our industry has a lot of bad apples in it.
This week, returning guest Paul Tobia joined me for a weekend cast to catch up and share his thoughts on the recently released Planetary Annihilation.
Planetary Annihilation was my second kickstarter project I donated to and something that I’ve wanted for a long time: A return to macro heavy RTS gameplay. Uber Entertainment who created the Monday Night Combat series was also made up of former team members who worked on the epically named titles Supreme Commander and Total Annihilation.
After a very successful kickstarter with all stretch goals met, Planetary Annihilation is about ready to be unleashed and it’s time to see if the game has met its lofty goals.
Trying to learn Planetary Annihilation has made me more appreciative for great UIs when it comes to strategy games as at this moment it doesn’t have it. Thinking more about it and what makes a good UI, I return back to Rise of Nations and how it really was and still is ahead of its time with one of the best UIs I’ve seen.