From this Game-Wisdom Live segment, Rob and I talked about Stonehearth and the issue of knowing when a game is finished.

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For this Critical Thought, I talked about Quality of Life issues and some of the major red flags in game design for when you need to improve your playability.

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Tomorrow at 4 pm est, we’re going to be talking to the developer behind King of Dragon Pass and Six Ages lives on the Game-Wisdom Youtube channel.

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We’re going to be doing a livecast today at 5 pm est on the Game-Wisdom YouTube channel; talking to game developer Tim Beaudet.

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