Dead Cells is a Superb Spelunky-Like
"Dead Cells is an amazing game, and another example of how much rogue-like and procedural elements can add to a title."
I can’t believe it’s been so long since we last talked about a brand new adventure game from Wadjet Eye and Dave Gilbert. After falling in love with the Blackwell series, I, and the rest of the fans were sad that the series was all wrapped up. Since then, Dave has been hard at work on his next dream project with Unavowed, and for fans of strong writing and adventure design, it does not disappoint.
Video game addiction is currently the hot topic among journalists and developers. With the recent WHO addition and discussions about loot boxes and monetization, there is a lot to go over. After a conversation with game economist Ramin Shokrizade, it made me think about how great game design is addictive, but in a good way.
Today’s Critical Thought is a special one, as I take a moment to talk about how I feel Game-Wisdom, both as a site and a channel, is unique among the rest of the people who cover the game industry and game design.
I opened the livestream up to Q&A from the fans for this segment of our live show.