How to Avoid Designing Bad Video Games
"No one outright has the goal of making bad video games, and trying to define what one is can be a tricky process."
Super Daryl Deluxe has been in development for a few years since its kickstarter success in 2014. A game that is described as a “RPG-vania,” if you can stand the quirks of the game systems, there is a good game hidden in the weirdness.
For this cast, I spoke with Dave Oshry who is working on the game Dusk with Dave Szymanski who couldn’t make it on account of being sick. We spoke about FPS design, the work of being a small indie publishing company, and of course what is going on with the game.
One of the hardest things for me to do with Game-Wisdom is look at games that just aren’t measuring up to my expectations. I have played amazing games that have hooked me for hours, and games that lost me within minutes. I’ve said this before, but it’s easy to review a great game, but try reviewing something that didn’t work for you.
While it is easy for people to go on YouTube and blast games and their developers, I just can’t rip into someone. No one outright has the goal of making bad video games, and trying to define what one is can be a tricky process.
This week’s Dissecting Design takes a look back at the Darkness 2. While not as story driven as the first game, Digital Extremes showed a great eye towards gunplay and power for their take on the series.