The Flaw of Battle Royale Design and How to Fix It
"Despite developers claiming they're creating the future of multiplayer games, they're all really just chasing the same example of lackluster game design."
After months of people asking me to try a battle royale on my daily livestream, I had a chance to try Apex Legends. After about three hours of play, I found myself back in the same position I had before I started — just not getting into Battle Royale design.
After finishing a match somehow on the second place squad, I had a realization about the problem with this form of game design. Despite developers claiming they’re creating the future of multiplayer games, they’re all really just chasing the same example of lackluster game design.
I just updated the patreon with a new goal that is very important to hit. If I’m going to be able to start offering bonus goals and additional things, I need to start hitting at least a minimum amount of money in order to cover expenses around here. If you can raise your donations, I would really appreciate it, or just spreading the word.
For this video, I talked about videogames as a medium and what does it mean to make a timeless videogame.
For this podcast, I spoke with author/game designer Matt Thomas about the work of adapting his multi novel story Imperium Omni into a videogame and now a successful kickstarter.