Is Loot Box Regulation Good For the Game Industry
"I want to talk about how I would design restrictions for the use of loot boxes in games."
Games within games aren’t a new concept, but they’ve come a long way since their first iterations – For example, the sliding puzzle Easter egg game that can be unlocked in 1987’s Final Fantasy, which is widely acknowledged to be the first RPG minigame ever.
Wikipedia defines a minigame as:
…a short video game often contained within another video game, and sometimes in application software or on a display of any form of hardware. A minigame contains different gameplay elements than the main game, may be optional and is often smaller or more simplistic than the game in which it is contained. Minigames are sometimes also offered separately for free to promote the main game. Some minigames can also be bonus stages or secret levels.
So, with that in mind, let’s take a look back at minigames through the ages…
We did our first roundtable podcast in over three years with guests, Shark, Ramin, Tomo, and Tim. For the cast, we spoke about a variety of game design topics, while taking questions from the audience.
For Halloween, I’ve been going back through my collection of PS2 horror games, which in a way became the golden age of survival horror. Looking back while trying to play modern horror titles, I’ve come to realize why the modern horror market doesn’t work for me, and how it betrays horror design.
Tomorrow at 4 pm est live on youtube.com/c/game-wisdom, we have our first multi game developer roundtable podcast in over three years. Bring your questions on design and our panel will try and answer them.