Darksiders 3’s Failed Attempt at Copying Dark Souls
"the developers tried to pair their faster action game design with the more challenging nature of the Souls-Like, however, these two designs just don’t work together."
Randomization is often looked as an easy way to make a title replayable, but we’re going to talk about why there is more to it than that.
This Monday around 3 pm est, we’ll be going live on the Youtube channel with returning guest Ramin Shokrizade to talk about ethical F2P design.
Realism has been a never-ending mission for game developers since the days of the Atari. Over this past decade, we have seen game designs that attempt to simulate elements as realistically as possible and game engines that push graphical fidelity close to real-life. However, realism often gets in the way of accessibility and playability, and leads to me ask: is there such a thing as too much realism?