The Limitations of Leveling Systems in Game Design
"when player skill is the focus and the RPG layer is on top, the different game systems clash with each other."
For this video, these are my thoughts on the games that were submitted for the indie game spotlight stream. Where each month, I spotlight and examine games submitted by developers. To submit your game for a future one, please send me a message or email for the details.
For this cast, I spoke with Mike from In Principle Games about his game Thrusty Ship, and how he designed from the ground up, a very challenging game.
Leveling has been an essential part of game design and progression since the origins of RPG design. However, I’m finding that modern games are missing the point on leveling design, and I wanted to share my thoughts on how we may have outgrown the original use of leveling.
For this piece, I talked about the pulls of single and multiplayer games and how they attract people for different reasons.