game-wisdom-podcast-promo

This week on the cast, this is the previously recorded chat I had with Missile Cards designer Nathan Meunier about designing the game and the challenge of being an Indie developer.

Read more…

Posted By
1
Game-WisdomPromo

Today’s Critical Thought looks at the complexity of movement in game design. For this video, we focused on 2D design and how there are a lot of small, but important details to keep track of when designing your movement system.

Read more…

Posted By
0
Game-WisdomPromo

Today’s Critical Thought is on the design of class-based archetypes in RPGs. RPGS like Etrian Odyssey and the Darkest Dungeon went with a different philosophy in terms of classes, and were better off because of it.

Read more…

Posted By
0
SuperMariogalaxyIGN

Branding is a major part of marketing in any industry, and the game industry is no exception. For today’s post, I want to talk about how there are three kinds of video game branding, and what they mean for your studio.

Read more…

Posted By
0
Return to Top ▲Return to Top ▲