How Mobile Has Ruined Strategy Game Design
"The more “strategy” games I play on mobile, the less actual strategy I’m seeing."
Here is our recorded interview with Jon Shafer to discuss what is going on with his game At the Gates. We caught up about how things ran into problems, and what Jon did as a designer to try and figure out how to get things back on track.
Failbetter Games’ founder Alexis Kennedy is no stranger to the power of storytelling when it comes to world building, and was the lead designer behind both Fallen London and Sunless Seas. Since leaving the studio to form Weather Machine, he has had a successful time on Kickstarter, Itch.io, and now Steam, with his latest work Cultist Simulator.
One part tabletop experience, and one part descent into madness; there isn’t anything quite like it, but this is not a game for everybody.
From our live show, Rob and I talked about a recent Gamasutra piece on leaving the Game Industry meant for the high turnover rate of the industry.
Going forward, I’ve decided to change how things are posted related to our live show on Sunday. If you want to see it uncut, then you have to either tune in around 3 pm est, or be a VIP backer on http://patreon.com/gwbycer. For everyone else, the show will be edited to feature our major design discussions. Starting with this one, where Rob and I talked about the Go series being cancelled.