For this talk, Rob and I discussed a recent Polygon piece about whether or not there are too many Indie games on the market today.

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Today’s video looks at the ever tricky topic over separating the art from the artist. Is it possible to do, and at what point does/if the art transcend the creator?

Here is the piece on Eurogamer that started this discussion: https://www.eurogamer.net/articles/2018-10-09-games-really-need-to-fall-out-of-love-with-lovecraft

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Xcom 2 (1)

For today’s topic, we’re going to dig a little deeper into personalization options in video games. What started out as simple texture changes has become a major part of allowing players to define their characters.

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La Mulana 2 (2)

La-Mulana is one of the trickiest series to review thanks to its combination of high skill gameplay and just plain frustrating design. The last time I played it, I could not recommend it for its focus on difficult for the sake of difficult design. I also received all manner of threats and attacks from fans saying that I didn’t like hard games. With La-Mulana 2, the developers are back with another grueling run through the temple. And if you’re hoping that they have improved things…no such luck.

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