Subnautica (9)

Subnautica has been a long time coming. The survival game has been on early access since 2015 and has been a fixture of the early access scene since. With the game finally out, we have a different kind of survival game, and comes close to being one of my favorites of the genre.

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the walking dead

Video Games have evolved as an art form over the decades, and the push to tell deeper and more meaningful stories has come from the indie side. Games dealing with depression, suicide, sexuality, and much more are available. But no matter how far video games have come and will go, it presents a very tricky conversation: Are video games the right medium for these stories?

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For this week’s Dissecting Design, we’re focusing on the indie platformer Celeste. While many people will talk about how the assist mode makes Celeste more accessible, I think the game’s design is more inaccessible to new players than one would realize, no matter how great the platforming is.

  • 0:00 — Intro
  • 1:12 — Basic Gameplay
  • 8:18 — Assist Mode’s Feature
  • 17:06 — B-Side Changes
  • 20:17 — Level Design Problems
  • 34:47 — Subjective Difficulty Explanation
  • 44:50 — Final Thoughts
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PP Puzzle

For this week on the cast, I spoke with designer Francois Van Niekerk on the topic of puzzle design in video games.

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