The #1 Way to Fail as a Game Developer
"Game Design may be an art, but running a game studio is a business."
Who would have guessed that the South Park IP would become a new hit RPG franchise. After the surprising success of The Stick of Truth, we got the Fractured But Whole and Phone Destroyer this year. Despite a perfect use of the IP, South Park Phone Destroyer fails to avoid the monetization traps that have plagued mobile games before it, and for me sinks what would be an otherwise great concept.
This week on the cast, founder of the indie store Jump — Anthony Palma joined me to discuss how the indie game market is doing, and what led to entering the digital store market.
Hand of Fate surprised everyone with its take on rogue-like design in 2015. Taking the concept of a card game to its logical conclusion, the game struck a balance between rogue-like exploration and deck building and card draw.
With the sequel, the developers have expanded on everything that worked (and didn’t) from the first game.
“Emergent Gameplay” has become a popular buzz word and Holy Grail concept for game designers. In the past, we’ve talked about what it is and the challenge of creating it. For today, we’re going to do one better — We’re going to try and define the conditions that can lead to emergent gameplay.