This week on the cast, James and I welcomed Hugh Monahan from Stellar Jockeys about the work that went into Brigador, and what happens when things don’t work out as planned.
We started with talking about how the original concept of Brigador was developed. Hugh talked about how the lore of the game came together and was then translated into a book. For our main topic, we focused on the problems Hugh has had with selling the game to reviewers and consumers. This was a tough topic to talk about, as we don’t hear too much about when a game doesn’t do well.
I personally think we need have more of these conversations in the industry. All the more so for younger fans and students interested in rushing into the Indie Market.
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