Examining First Person Shooter Design


This week on the cast, returning fan of the site Mitchell Sabbag joined me for a lengthy chat about first person shooter design.

First Person Shooter Design

There was a lot to go over in today’s cast, as we talked about what makes a good FPS and the evolution of RPG mechanics. Both Mitchell and I went over our favorite FPS and what they did differently. At the end of the day, we only scratched the surface of designing a first person shooter and I’m sure we can have more talks on the topic in the future.