For this cast, I spoke with game designer Martin Nerurkar of Sharkbomb Studios to talk about the development of Nowhere Prophet. We spoke about his background and what it was like to spend five years designing such a mechanically unique roguelike.

pp no where 2 The Five Year Development Behind Nowhere Prophet

Tagged with: , , , ,

Posted By

THOUGHTS ON
“The Five Year Development Behind Nowhere Prophet”

Return to Top ▲Return to Top ▲