Wrapping up this week of terror I was joined by returning guests Jason McMaster and Chris Gardiner for a discussion on horror elements.
The topics this week ranged from how mainstream developers have moved away from horror while the Indie market has picked it up. The difference between strong and weak characters and more.
Because you can’t talk for more than a hour and a half without having some tangent, this week’s aside was about Demons and Dark Souls and how tense gameplay and environmental design can add so much to a game, regardless if it is trying to do horror or not.
- If you haven’t check it out yet, here is the three part series I wrote on horror for the week