This week I was joined by Julia Keren-Detar from Untame Games to discuss the work on their upcoming puzzle game Mushroom 11 and the challenges of mobile and PC development.
We started off with introductions and how Julia and her husband/lead designer Itay started Untame Games and how Mushroom 11 began. We then shifted to talking about the challenges of mobile and PC development including controls, design and most importantly pricing.
This led into a discussion on mobile and PC pricing and the problems that are facing Indie developers who are trying to work on both. Itay also made a quick appearance near the end for a last minute discussion on Indie development.
- Here is the Untame Game’s site along with where you can preorder Mushroom 11
- For more from Untame Games, here is the Twitter feed, Facebook page and steam page for Mushroom 11