This week’s Dissecting Design looks back at Bloodborne, the spiritual sequel to the spiritual sequel of Demon’s Souls, and how From Software managed to once again tweak things just so to create a different kind of design.

  • 0:00 — Intro
  • 1:16 — Souls-Like Basic Design
  • 24:15 — Differences in Weapon Design and Progression
  • 35:08 — Boss Fight Design Against Father Gascoigne
  • 43:51 — Final Thoughts and Issue With the Game

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“How Bloodborne Differs from Dark Souls — Dissecting Design”

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