A Critical Thought on Customization in Game Design


Role-playing survival game is willing to take risks

Continuing my talk on customization vs. personalization, we turn to customization. Allowing the player to decide how they play your game is not easy from a design point of view. I talked about how some choices can be considered too good, while others could be too bad. This is where we get into expert-level game design.

For the first part, you can find the link here: https://www.youtube.com/watch?v=dlV09e7Arx0