Continuing my talk on customization vs. personalization, we turn to customization. Allowing the player to decide how they play your game is not easy from a design point of view. I talked about how some choices can be considered too good, while others could be too bad. This is where we get into expert-level game design.

For the first part, you can find the link here:

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“A Critical Thought on Customization in Game Design”

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