For this Dissecting Design, I’m looking at Skullgirls and how an indie fighting game managed to take on the major titles at their own game. I talked about what made Skullgirls stand out and lessons other designers should take note from the game.

Tagged with: , , , , ,

Posted By

THOUGHTS ON
“Dissecting Design — Learning From Skullgirls”

Return to Top ▲Return to Top ▲