This week’s Dissecting Design takes a look at Plants vs Zombies, and how Popcap created a game for all skill levels. I talked about the design, UI, and progression model that allowed for expert players to find challenge while still allowing someone brand new to learn how to play a tower defense-styled game. For more info on Plants vs Zombies’ design, check out the presentation that the designer gave about the game: http://www.gdcvault.com/play/1015541/How-I-Got-My-Mom

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“Dissecting Design: Plants vs Zombies”

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