Game Design Critic Josh Bycer continues the Deep Dive series with an examination of cozy games. The market for coziness has grown dramatically, thanks to showcases like Wholesome Direct and consumers wanting something to help them relax
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By the game’s halfway point it dawned on me why I was running out of patience with it. There’s so much “stuff” in the game that gets in the way of its great combat system. Instead of feeling like a team of superheroes, it sometimes feels like I’m just standing around shoving goons into each other.
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