Theories on Game Design
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Designing Difficulty Systems in Videogames
By Josh Bycer 7/20/21
Making Bossfights "like a boss."
By Josh Bycer 7/15/21
If someone’s only way of playing your game is to disable systems and mechanics or play on the “story mode”, that’s not a failure of them, that’s a failure of you as a designer.
Game Design Deep Dive Roguelikes Is a top to bottom look at the design and philosophy that goes into making Roguelikes and Roguelike..