Game Design Deep Dive: Metroidvania explores metroidvania design and what makes the genre so good and tricky to build a game around.
Buy NowFeatured Section
For today’s critical thought in honor of Halloween coming up, horror and combat are often debated together, and I wanted to talk about why good horror design needs combat, but not too much of it. And I also invent the newly patented “Mick Gordon Test” for horror games.
Read MoreRecent Posts
