This week’s Dissecting Design was on the edutainment excellence of Zoombinis. I talked about how the game used achievements and scaling difficulty to create a design that taught players critical thinking and rewarded them for doing so.
Role-playing survival game is willing to take risks
By Josh Bycer  Sep 4th, 2017 2:35 pm UTC
This week’s Dissecting Design was on the edutainment excellence of Zoombinis. I talked about how the game used achievements and scaling difficulty to create a design that taught players critical thinking and rewarded them for doing so.