Today’s Critical Thought turns to the topic of if there’s such a thing as too much DLC. I talked about games that have either day one or on the disc DLC, and those that have gone with a games as a service model.
Role-playing survival game is willing to take risks
By Josh Bycer  Jan 5th, 2017 7:53 pm UTC
Today’s Critical Thought turns to the topic of if there’s such a thing as too much DLC. I talked about games that have either day one or on the disc DLC, and those that have gone with a games as a service model.