For this week’s dissecting design, I’m taking a look at what happened to Duke Nukem Forever. An example of feature creep and mismanagement, Duke Nukem Forever pales in comparison in terms of design and modernizing that happened to Doom 2016.
Role-playing survival game is willing to take risks
By Josh Bycer  Jun 5th, 2017 12:41 pm UTC
For this week’s dissecting design, I’m taking a look at what happened to Duke Nukem Forever. An example of feature creep and mismanagement, Duke Nukem Forever pales in comparison in terms of design and modernizing that happened to Doom 2016.