This is the second part of my chat with Twice Different to talk about Winnie’s Hole, tactical and roguelike design, and why the heck they chose Winnie to be a body horror monster.
Perceptive Podcast
By Josh Bycer  Aug 18th, 2026 5:10 pm UTC
This is the second part of my chat with Twice Different to talk about Winnie’s Hole, tactical and roguelike design, and why the heck they chose Winnie to be a body horror monster.