width="560" height="314" allowfullscreen="allowfullscreen"> For this cast, I sat down with Ground Shatter’s James Parker to discuss the design and development of Fights in Tight Spaces. We spoke about where the concept came from, his goal for early access, and more. Twitter Steam Share: Tags: CCG, deck builder, deck builder roguelike, developer interview, fights in tight spaces, mode 7 games, rogue like, roguelike Josh Bycer