For this critical thought, I talked about creating and balancing skills for the player to use, the concept of a “kit” and why you don’t want a skill to be too good or too bad in your game.
Critical Thought
By Josh Bycer  Aug 18th, 2022 9:35 am UTC
For this critical thought, I talked about creating and balancing skills for the player to use, the concept of a “kit” and why you don’t want a skill to be too good or too bad in your game.