A Critical Thought on One of the First FPS Roguelikes

Role-playing survival game is willing to take risks

Today’s Critical Thought looks back at the first game I can think of that made use of FPS rogue-like design, the cult “classic” Immerencary. Journey with me back to the 90’s, as we talk about FMV acting, FPS design without a mouse of analog stick, and a game that kind of came before a lot of the popular trends today.