This week’s Dissecting Design takes us to one of my favorite games: The Binding of Isaac. I talked about how the game makes use of rogue-like elements and persistence systems to create a very replayable game despite featuring simple game mechanics.
Role-playing survival game is willing to take risks
By Josh Bycer  Feb 13th, 2017 3:37 pm UTC
This week’s Dissecting Design takes us to one of my favorite games: The Binding of Isaac. I talked about how the game makes use of rogue-like elements and persistence systems to create a very replayable game despite featuring simple game mechanics.