For this week’s Dissecting Design, we’re focusing on the indie platformer Celeste. While many people will talk about how the assist mode makes Celeste more accessible, I think the game’s design is more inaccessible to new players than one would realize, no matter how great the platforming is.
- 0:00 — Intro
- 1:12 — Basic Gameplay
- 8:18 — Assist Mode’s Feature
- 17:06 — B-Side Changes
- 20:17 — Level Design Problems
- 34:47 — Subjective Difficulty Explanation
- 44:50 — Final Thoughts