For this critical thought, it’s all about encounter design in RPGs. How the industry has evolved beyond just basic random encounters and why there is more to this than just throwing random enemies at the player.
Critical Thought
By Josh Bycer  Jan 27th, 2024 10:51 am UTC
For this critical thought, it’s all about encounter design in RPGs. How the industry has evolved beyond just basic random encounters and why there is more to this than just throwing random enemies at the player.