For this week’s show, we talked more about Blizzard’s problems, design topics, and industry news. Our two main topics were about accepting criticism as a developer and understanding good trailers in videogames.
Role-playing survival game is willing to take risks
By Josh Bycer  Nov 5th, 2019 3:22 pm UTC
For this week’s show, we talked more about Blizzard’s problems, design topics, and industry news. Our two main topics were about accepting criticism as a developer and understanding good trailers in videogames.