For our topic, this month, Tomo and I spoke about game lengths and the challenge of designing a game that’s not too short, not too long, but is just right for the amount of gameplay you have.
Game Design of the Month
By Josh Bycer  Jun 26th, 2021 7:40 pm UTC
For our topic, this month, Tomo and I spoke about game lengths and the challenge of designing a game that’s not too short, not too long, but is just right for the amount of gameplay you have.