Diablo 3 (2)

For our next part talking more about playability in games, we turn to a hard (no pun intended) topic: how difficulty can be applied.

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labyrinth of refrain (7)

Nis America/Nippon Ichi made a name for themselves with the mechanic and system heavy Disgaea franchise and have been since trying to find a suitable follow up franchise. Last year in the US we got Labyrinth of Refrain and I finally had a chance to go through it. What we have is their take on the dungeon crawler which hits more than it misses.

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Little big Workshop (2)

Between Two Point Hospital and Little Big Workshop, we seem to be having a mini-revival of the Bullfrog sim-style of games. Trying to balance the light-hearted gameplay with depth has always been a struggle with this kind of design. With Little Big Workshop, the developers have a fantastic foundation, but leave us without much else.

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manifold garden 2

Manifold Garden is the passion project of artist William Chyr who was inspired by MC Esher to create his first game. Seven years later and after a lot of work and struggles, the game is finally out; delivering an impressive game for puzzle fans.

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