The Mummy remake earlier in 2017 came and went pretty fast for moviegoers. I’m sure if it did well enough we would have seen a full AAA game based on the movie. Instead, Wayforward was handed part of the license to create a metroidvania. While the game fortunately isn’t as bad as the movie, it’s just as forgettable.
Who would have guessed that the South Park IP would become a new hit RPG franchise. After the surprising success of The Stick of Truth, we got the Fractured But Whole and Phone Destroyer this year. Despite a perfect use of the IP, South Park Phone Destroyer fails to avoid the monetization traps that have plagued mobile games before it, and for me sinks what would be an otherwise great concept.
Hand of Fate surprised everyone with its take on rogue-like design in 2015. Taking the concept of a card game to its logical conclusion, the game struck a balance between rogue-like exploration and deck building and card draw.
With the sequel, the developers have expanded on everything that worked (and didn’t) from the first game.
The Steamworld franchise by Image and Form has become a favorite over the years thanks to their quirky world and great designs. The first Steamworld Dig introduced to us to essentially Metroidvania by way of Dig-Dug; and Steamworld Heist gave us the cowboy robot X-Com that no one knew they wanted. Going back to Dig’s world with Steamworld Dig 2 meant that Image and Form had to mix things up. With new game mechanics and a larger world, Steamworld Dig 2 is a great follow-up.