Lost Dimension is the next JRPG published by Atlus for North America; combining JRPG design with tactical combat along with one very unique twist; I just wish that it was more prevalent in the game’s mechanics.
The Castlevania Lords of Shadow series was a reboot/continuation of the Castlevania mythos. With Mirror of Fate, the sequel attempts to move into the Metroidvania sub genre that made Symphony of the Night so amazing. But just like with the first game, a real lack of understanding of the series’ roots and game design has me hoping for daylight far too soon.
Interstellaria was one of the last games I kickstarted about a year ago; the developers promised a 2D space exploration style game in similar vein to one of my all time favorites — Star Control 2. It’s finally out and we have a game that is a good example of interesting design… marred by a poor UI.
Grow Home was developed by Ubisoft Reflections and is a good example of taking a simple premise and growing it (no pun intended.) A mix of Chibi Robo and a procedural platformer, it’s a short but sweet experience.