Forced by Betadwarf was an interesting attempt at co-op-based game design from the new studio. Following our interview last year, the team went to work on a completely different game design and the results are Forced: Showdown. Featuring a combination of ARPG and CCG design, this is an impressive idea from the studio.
Enter the Gungeon is the latest in the recent trend of action rogue-likes. Combining the designs of The Binding of Isaac and Nuclear Throne, the game is one of the hardest entries in the genre, but a few decisions leave me reaching for my holster.
Stardew Valley is the passion project from Eric Barlone and his attempt at replicating and growing the addictive gameplay of the Harvest Moon and Rune Factory series on the PC. After four years of work, the game is finally out and gives us one of my favorite games of 2016.
The Roguelike and lite genres are in full force these days, as we are seeing all kinds of games combining and retrofitting designs to give it that rogue feel. Today’s game — Dungelot Shattered Realms, manages to combine rogue-like elements with one classic game that I’m sure no one saw coming; in doing so, is a good example of a game greater than the sum of its parts.