Frostpunk has been a game that I’ve been wanting to put my thoughts into words about for some time, and with the hottest summer to date winding down, what better time to talk about a game dealing with the brutal cold. While it may look like a city builder, this is a survival game first and foremost, and a deconstruction of the genre.
Children of Morta has been in development for over four years after a successful kickstarter, and from the very first minute of play, the game is an amazing sight to behold. Another great example of a game that is greater than the sum of its parts, I just wish there were more “rogue” in this roguelite.
Both Anodyne and Anodyne 2 appear to have the trappings of the standard “indie game”: whether it is copying the isometric perspective of 8-bit titles to a basic 3D platformer. Dig a little deeper, and you’ll find a game that can be charming, disturbing; and is one of the best embodiments of the mantra of indie development — creating the game you want to make.
They Are Billions is one of those ideas that on paper sounds like something we should have gotten years ago. Take the resource management and base building of an RTS and put the player up against an endless army of zombies waiting to tear it down. With the game finally out of early access, what started as an amazing concept still is, but there’s not much else to it.