News continues to grow regarding regulating Loot Boxes and their impact on game design, monetization, and consumer behavior. At this point, we must be in the hundreds as to videos or posts decrying the use of loot boxes.
However, it’s important when studying loot boxes to look at why they’re so popular, and when the line gets crossed into predatory practices.
The God of War franchise became one of the cornerstones of the Playstation platform thanks to Sony Santa Monica and Lead Designer at the time David Jaffe. Following multiple sequels, side stories, and David leaving the company, God of War entered its own form of purgatory. With Cory Barlog stepping up and years of development, a reinvented God of War was released this year to critical acclaim. Unfortunately for me, I found this to be a game of two minds: an amazing story and direction, with an underdeveloped combat system.
We are in full revival of the Yakuza brand it seems, as Sega is now up to the second game in the franchise. With this one, the developers are committed to the Dragon Engine featured in Yakuza 6, but while I didn’t enjoy that entry as much, Yakuza Kiwami 2 strikes a better balance of new and returning content for the fans.
Lazy Bear Games’ previous hit Punch Club was an attempt at creating a long-form game around a short gameplay loop. One of the big problems was a huge focus on grinding days and losing progress that pushed people away. With Graveyard Keeper, while they have learned their lessons about the progress loss, grinding still is a major part of this game. Unfortunately, what starts out as a great concept slowly loses itself to tedium.