The 2D platformer genre is one of the purest when it comes to game difficulty thanks to a complete reliance on player skill above all else and in return the genre features a huge variety of difficulty. From simple casual titles, to Super Meat Boy and I Wanna Be The Guy.
With Giana Sisters, people complained that the difficulty of the game was over the top, but having played it, the difficulty wasn’t the problem for me.
One of the best aspects of crowd-funding is giving gamers a chance to play genres and designs that would be overlooked by the major publishers for a variety of reasons. It could be from the setting, to the genre or even the gameplay.
The Walking Dead by Telltale Games was one of the best written games I’ve played in a long time and was universally praised. With season two still a ways off, Telltale decided to throw us a bone with a new side story between season one and two.
400 Days may not completely capture the magic of season one, but it sure made the wait for season two all the more harder.
What’s old is new again over at Square-Enix and Eidos Interactive, with last year’s reboot of Deus Ex with Deus Ex: Human Revolution and now Tomb Raider rebooted into… Tomb Raider.
With a complete redesign from top to bottom, Tomb Raider did a lot to bring Lara back to the limelight with a game that dangerously plays it safe.