Failbetter Games’ founder Alexis Kennedy is no stranger to the power of storytelling when it comes to world building, and was the lead designer behind both Fallen London and Sunless Seas. Since leaving the studio to form Weather Machine, he has had a successful time on Kickstarter, Itch.io, and now Steam, with his latest work Cultist Simulator.
One part tabletop experience, and one part descent into madness; there isn’t anything quite like it, but this is not a game for everybody.
Recettear was one of those games that just quietly appeared on PC to become a cult hit. The act of rogue-light dungeon crawling with selling the goods you pick up became a chocolate and peanut-butter kind of design. Since then, we have seen attempts made at tackling it, but no one has managed to hit that sweet spot.
Moonlighter is the latest game to step up to the plate and comes close, but doesn’t quite reach that excitement of capitalism and combat.
Bunker Punks has been in development for over four years and the retro-inspired rogue-light is finally out. The basic premise of the game and its core gameplay loop works, but a lack of variance hurts this post-apocalyptic excursion.
Like most older gamers, I’ve written off a lot of the runner genre in the past; saying that without any real control over the character, how could it be challenging? When you take a look at the genre and the mobile market, it’s easy to see how simple you can make this kind of design. However, the Runner series (based off of Bit.Trip.) has been trying to go further. With the latest game now out, I can honestly say that this is the most complicated runner I have played to date.