For this week’s show, we talked more about Blizzard’s problems, design topics, and industry news. Our two main topics were about accepting criticism as a developer and understanding good trailers in videogames.
We did our first roundtable podcast in over three years with guests, Shark, Ramin, Tomo, and Tim. For the cast, we spoke about a variety of game design topics, while taking questions from the audience.
For our live show this week, Shark and I caught up on industry topics, the continued troubles of Blizzard, and more. For our design pieces, we talked about indie darlings (16:00) and the issues of game pricing (1:35:13).
For our live show this week, we caught up after my sunburn incident to talk about the meltdown of Blizzard over the recent Hong Kong incident. For our second topic, we talked about the use of secondary systems in videogames