Today’s Critical Thought looks at the balance between complexity and the player’s experience. Ultimately, the player’s experience must drive the game, and that creates a perception about the game. It doesn’t matter how deep or complex your game or its development is if the player doesn’t experience.
For this special livecast, I hung out with tabletop game designer John Brieger to talk about the importance of playtesting and the user experience.
Today’s Critical Thought looks at the topic of cheats vs exploits in video games. Too often, the two are used interchangeably, but there is a big difference.
For this Dissecting Design, I’m looking at Skullgirls and how an indie fighting game managed to take on the major titles at their own game. I talked about what made Skullgirls stand out and lessons other designers should take note from the game.