For this livecast, I spoke with Zack Johnson and Kevin Simmons from Asymmetrical Publications about the development of Kingdom of Loathing and West of Loathing. We spent the first part of the cast about the history and design of KOL, before moving on to West of Loathing.
This week’s Dissecting Design takes us to the stylized and brutal world of Hotline Miami.
Today’s Game Industry Insight looks into the gamers vs. microtransactions argument. I talked about the difference between DLC and microtransactions, and what they mean towards balance and monetization.
For this week’s Dissecting Design, we’re taking a look back at Reccetear and how it was ground zero fro the item shop simulator genre. I talked about how it’s use of managing the shop and dungeon crawling lent a unique design that made it stand out. I also talked about how the genre has not really had another major hit like it since.