Spec Ops the Line is our focus this week on Dissecting Design. The only military shooter I’ve seen that goes as far away from pro military as possible. This is not the game for the easily disturbed; especially with the game’s standout moment.
Erik Johnson of the Indie Bros joined me to discuss the challenges and considerations of launching your video game. From discussing dates, to avoiding other titles, and of course the PR side of things, there is a lot that goes into pushing that “sell” button on Steam or on your own digital store.
For this recorded developer interview, I spoke with Ben Wander who has developed the game A Cast of Distrust. We talked about his time in the industry, as well as the work that goes into writing a narrative for a video game.
For this week’s Dissecting Design, we’re focusing on the indie platformer Celeste. While many people will talk about how the assist mode makes Celeste more accessible, I think the game’s design is more inaccessible to new players than one would realize, no matter how great the platforming is.