Today’s Industry Insight looks at the debate of re-reviewing games. As designers have been supporting games way past their retail launch, at what point is there enough change to warrant a second (or even third) look at a game?

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For today’s Industry Insight, we return to the topic of good PR when it comes to being in the Game Industry. Your fans can be your best friends or worst enemies depending on how you treat them. I talked about some important tips, including how to deliver bad news.

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Outlast 2’s release frames today’s Critical Thought about the problem I have with Indie horror games. Horror to me is both about immersion and about giving the player options; which a lot of horror titles tend to ignore.

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For this episode of Game-Wisdom Live, it’s been a crazy week of podcasts, live talks and more. We talked about some of the games we’ve been playing, before having a discussion on streaming games.

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