For this week’s Dissecting Design, we’re going back to look at the dungeon management sim genre of Dungeon Keeper 2. Combining multiple genres, the game falls into the master of none category.

  • 0:00 — Intro
  • 2:05 — Basic Gameplay
  • 11:30 — Advanced Gameplay
  • 40:33 — Problems With the Design
  • 48:46 — Outro
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For this week’s cast, I spoke with game designer and owner of the YouTube channel Game Dev Underground Tim Ruswick. Our focus was answering questions for first time game developers and students interested in the industry.

We didn’t have a structure for the cast, as it was more of a Q&A with the fans watching. If you liked this, I’m going to try and do more of them in the future with different guests.

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For this recorded cast, I spoke with Luke Hughes who is the lead designer on the game Burden of Command. We discussed the design of the game, and what it’s like to tell these hard stories without trying to glorify or condemn the actions of the people. We had some internet related issues here and there, but this was still an amazing cast.

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For this week’s Dissecting Design, I looked at the tower defense genre through the game Defense Grid. While there were plenty of free mods for the genre, Defense Grid was one of the first serious attempts at elevating and setting the foundation of the design.

  • 00:00: Intro
  • 00:53 : Basic gameplay
  • 18:33 : Advanced gameplay and mazing
  • 34:35 : Limitations of Tower Defense Gameplay
  • 41:39 : Final Thoughts
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