Critical Thought GW Promo

Today’s Critical Thought looks at the balance between complexity and the player’s experience. Ultimately, the player’s experience must drive the game, and that creates a perception about the game. It doesn’t matter how deep or complex your game or its development is if the player doesn’t experience.

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For this special livecast, I hung out with tabletop game designer John Brieger to talk about the importance of playtesting and the user experience.

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Critical Thought GW Promo

Today’s Critical Thought looks at the topic of cheats vs exploits in video games. Too often, the two are used interchangeably, but there is a big difference.

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For this Dissecting Design, I’m looking at Skullgirls and how an indie fighting game managed to take on the major titles at their own game. I talked about what made Skullgirls stand out and lessons other designers should take note from the game.

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