For this cast, I spoke with Sean and Marina who are the team behind Anodyne and the upcoming sequel Anodyne 2 about design. We started with how the duo met and first developed Anodyne and then talked about everyone’s thoughts on design. For the final part of the cast we spoke more about what’s coming with Anodyne 2.

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For this perceptive podcast we spoke with Farbs of Blue Manchu Games about how the company got started with Card Hunter, and then spent a lot of time talking about Void Bastards. We spoke about the general design, the structure, and a whole discussion on rogue-like gameplay.

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For this Dissecting Design, we’re going to talk about how Ninja Gaiden and the original trilogy comes close to greatness, but doesn’t get there.

  • 0:00 – Intro
  • 1:59 – Stage 2/ Enemy Design
  • 4:54 – Stage 3/Item Design
  • 8:05 – Stage 4/ Difficulty
  • 11:57 – Stage 5/Agility Talk
  • 16:25 – Stage 6/Where it all Goes Wrong
  • 27:55 – Ending and Final Thoughts
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For this cast, I spoke with owner and lead designer of Kitfox Games Tanya Short about her time in the game industry, being an indie developer, and discussing the kickstarter success and design of their next game — Boyfriend Dungeon.

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