Today’s video looks at diegesis, or digetic elements when referring to video games, and how developers have been implementing UI elements directly into the game space.
It’s the relaunch of the Dissecting Design series, with more focus and less filler. Let me know what you think on this video of the amazing Invisible Inc.
For this section of our live show, we talked about playability and what it means to design a game with purposely obtuse UIs.
Today’s Critical Thought is a special one, as I take a moment to talk about how I feel Game-Wisdom, both as a site and a channel, is unique among the rest of the people who cover the game industry and game design.