Today’s video looks at diegesis, or digetic elements when referring to video games, and how developers have been implementing UI elements directly into the game space.

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It’s the relaunch of the Dissecting Design series, with more focus and less filler. Let me know what you think on this video of the amazing Invisible Inc.

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For this section of our live show, we talked about playability and what it means to design a game with purposely obtuse UIs.

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Today’s Critical Thought is a special one, as I take a moment to talk about how I feel Game-Wisdom, both as a site and a channel, is unique among the rest of the people who cover the game industry and game design.

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