This week, Ken was out sick and I was joined by returning guest from Artizens: Charles Amis. We discussed the recent Phil Fish incident and journalistic integrity in general. Also we discussed the kickstarter fiasco of The Doom That Came to Atlantic City.
Lastly to lighten things up I talked with Charles about the progress on Artizens which continues to sound amazing. After this cast was recorded more information broke about The Doom That Came to Atlantic City that the game was picked up by a board game company and the designer and artist will hopefully be ok. Also I had a slip of the tongue and confused Famitsu with Kotaku and apologized there.
This week, Ken and I talked with Bobby King from Farsight Studios: The lead designer for The Pinball Arcade and VP of product development.
We discussed the challenges of developing The Pinball Arcade – from physics, to the licensing and the recent T2 Kickstarter. We also talked about the future of The Pinball Arcade and what Farsight has in store for fans and the coming Steam version.
This week Ken and I welcomed from Mousechief: Keith Nemitz who was the lead designer behind Dangerous High School Girls in Trouble and 7 Grand Steps.
We discussed Keith’s history in the game industry and the work that went into his recent games, along with a discussion on Kickstarter and how the digital age has changed the industry.
For this cast, we recorded off of Google Hangout which may have affected the quality of the audio. Keith, I believe was using a webcam to record and sounded like I did before I got my headset.
This week, Ken and I recorded late due to a guest dropping out at the last minute. Since I didn’t want to wake up my family, I talked low but close to the mic and strange enough, this is the first time that my recorded voice almost matched my actual tone.
With the late night recording there was a weird sound, possibly cars driving by a few times. For the cast, we discussed sales, our buying habits, Valve’s infrastructure and more.
The big topic for the cast was a discussion on ethics in relation to free-to-play design. As Ken and I examined some of the popular games of the genre and if we should hold designers accountable for games purposely designed to continue taking money.