It’s been less than a year since Nintendo’s Amiibo line was doubted by critics, released to critical success and are now being touted as one of the best decisions by the company. As I sit here still trying to find some of the Wave 4 Amiibos, tempted by what’s coming and gazing further and further into the abyss, I’m wondering if things have gone too far between Nintendo, the Amiibo Craze and what they mean for the Toys to Life market.
I’ve wanted to talk more about Planetary Annihilation for awhile. Planetary Annihilation was the second big name success on Kickstarter following Doublefine with Broken Age and the Kickstarter seemed to be perfect for me: A Macro oriented Real Time Strategy game with one of the largest scales seen. The Kickstarter hit every one of its goals and had every indicator of being a success, but things didn’t happen that way. I barely played the game and it was released to a lot of poor to bad reviews.
For this post, I want to explore this further and why one of my most anticipated games failed so badly in the market.
Over the weekend one of the most tragic things to the Game Industry happened: CEO of Nintendo Satoru Iwata passed away at the age 55 due to a bile duct growth. There is a whole lot to say about the accomplishments of Satoru Iwata and honoring his legacy, but for today’s post I want to celebrate how under his leadership he reversed one of Nintendo’s biggest strikes and made the company unique in the game industry.
A recent post on Gamasutra has certainly gotten a lot of attention; attempting to show the positive angle of the Free to Play market and design when it comes to mobile games . The post brought out a lot of interesting comments from both sides of the field and is one of those very sticky topics. I’ve had discussions with supporters and critics and it’s one of those topics that is really going to affect the scope of the market for the remainder of the decade.