We’re officially into the New Year and what better way to christen 2017 than trying to solve the gamer debate. The discussion of what is and isn’t a gamer is still going on at different parts of the Internet. I started thinking about if there is a way to truly settle the debate and I think I have one.
I’ve been playing through Rise of the Tomb Raider lately. Going through it, I’m finding myself in the same position as the first game: Liking it, but not loving it. And one of the major reasons is how the game fails to balance the gameplay with the story they want to tell. For today’s post, I want to expand on this clash between gameplay vs. story and how it created a ludonarrative dissonance.
Another year has gone by, and we’ve seen more crappy movies based on video games. I’ve been thinking about this for some time, and I’m finally ready to break down the two main elements that people get wrong with making video game movies.
The rise and growth of the Indie market has been amazing to watch. In about eight years, we have seen a number of games come from small groups of people with creativity that rivals major studios. Games like Five Nights at Freddy’s, Minecraft, Stardew Valley and more, have become major names in both niche and mainstream circles. With that said, the phrase “Indie Developer” when it comes to games is a very odd phrase, and raises an interesting debate about what is an Indie developer.