Recently, we saw two more alternatives to buying video games at a traditional store with the Xbox Game Pass and Twitch selling games via Amazon. The battle between retail and the rest of the Game Industry has been ongoing, and I want to talk more about the past and what could be the future of buying video games.
It’s time to return to the topic of Kickstarter and crowdfunding when it comes to video games. As we’ve talked about before, the time where you could get by with just a heartfelt video has passed. The consumer is more aware of the problems and risks of crowdfunding a game. For today’s post, I want to go over four ways that can ruin your chance at crowdfunding your video game.
Stealth design has evolved over the years with varying characters and situations. Recently playing through the game 2Dark, I found its stealth design to be lacking. Creating a good stealth game relies on four key areas of thought and what they mean about playing the game.
We’ve talked about the use of RNG or randomization in game design before. When it works, it can give a game a lot of replayability. However, too much RNG and the player has no control over playing the actual game. For today’s post, I want to talk about how developers have found ways large and small to give the player a chance when the RNG Gods are not smiling on them.