With the news surrounding Steam Direct continuing to come out, I wanted to talk a little about selling your game. Being able to sell your game is one of the toughest aspects of game development. With Valve’s plan to crack down on first time development, I wanted to go over some important tips when it comes to selling your game if Steam is not an option. Read more…
Valve announced a major change to Steam last week and how you put your game on the platform. Steam Greenlight will be replaced by Steam Direct; removing the community’s ability to vote for what games they would like to see on the platform. In its place, developers will have to pay a recoupable fee per game that they want to have up on Steam.
This has many Indie developers worried about the future and how this will impact the game market.
It’s time to talk about Soulsborne. We have two spiritual successors to Demon’s Souls that each take the design’s challenging gameplay and level design in different directions. For today’s post, we’re going to attempt to compare the two and see how very similar game design can go in vastly different directions.
Another Nintendo Mobile game was released recently and is lighting up the sales charts: Fire Emblem Heroes. While Super Mario Run was unconventional with its pricing model, Fire Emblem is making use of “gacha” or “gashapon.” Even though they are similar to loot box design, gacha features some unique twists for us to look at.