In between all the arguments over Steam vs. Epic, people talking about the Apple Arcade and Google Stadia, everyone (including Valve) has missed one of the biggest features to drop on Steam and how it could change everything about indie development.
For Halloween, I’ve been going back through my collection of PS2 horror games, which in a way became the golden age of survival horror. Looking back while trying to play modern horror titles, I’ve come to realize why the modern horror market doesn’t work for me, and how it betrays horror design.
My piece about accessibility vs playability has spurred a lot of discussions, but I still feel people aren’t grasping the difference between the two. Features that are designed for accessibility don’t always affect playability and vice versa. For this multi-part series, we’re going to take a deeper look at major elements behind playability, and we’re starting off with the concept of quality of life features.
Covering games through Game-Wisdom has put me in a unique position compared to other people when it comes to games journalism. I don’t normally seek out AAA or mainstream games to play, but I’m always happy to dive into the wonderful weird world of indie titles. Therefore, indie games tend to dominate my best-of lists each year.
But most people don’t pay attention to the indie space, and why they do, they become so fixated on a particular game that it blinds them to the rest of the market, and why I want to talk about the problems with having “indie darlings.”