The Game Industry is one of the most popular markets in the world and has attracted people from all over. The allure of being able to play games professionally or be able to make them is a powerful motivator. However, the industry and the media as a whole is not doing a complete job, and are presenting a very dangerous viewpoint of an industry without failure.
In the past, I’ve talked about game tutorials from the perspective of the philosophy of how to design them. For today’s post, we’re going to get into the nitty gritty and discuss what elements you need to have when building video game tutorials.
Starting off on the right foot when it comes to showing your game off is crucial. I’ve talked before about how you usually have about 15 minutes to convince someone to keep playing your game. For this post, I want to focus on the three kinds of possible video game intros and the implications of each.
I’m trying to post my content to some other places in-between the main stuff here. For this post, I talked about my thoughts on Gwent, and how it still suffers in the same areas that a lot of CCGs tend to slip up on.