It’s time for another big debate between designers and consumers. The option to refund digital games has been a major topic over the last few years. When Valve introduced their refund policy in 2015, indie developers started to see doom and gloom. Microsoft is planning on doing a policy for the Xbox One and Windows Store. Refunding games is a polarizing topic between fans and makers.
Emergent game design is one of the hardest, if not the hardest part of game design. Creating mechanics that can lead to new elements or systems is a Holy Grail concept. For today’s post, I want to talk about a very simple philosophy of design, and how it can lead to very big things.
Streaming games has become a major part of the industry in recent years. For consumers, it’s given them another avenue to experience games. Streamers have become big names and have even turned it into a job. Through streaming, developers have another way to advertise their games and get them noticed by the public.
But just like the rest of the industry, this movement has spread rapidly in every which way and raises an important debate: Are gamers entitled to stream? Read more…
This past week Microsoft revealed more details on the Xbox Scorpio; Microsoft’s response to the PS4 Pro. Both systems are being branded as upgrades and represent a major shift in the console market strategy for us to look at.