Multiplayer is one of the most commonly requested features by gamers no matter what the design, genre, or platform. When it works, it can greatly extend the life of a video game, and create fans and consumers for years. However, going all in on multiplayer without understanding the design considerations can easily sink the community.
When people talk about issues impacting game designers, one of the most popular terms is the “imposter syndrome”: Where after completing a project, the person is unsure if they were really good enough to do it, or if it was just a matter of luck. For today, I want to touch on something that could be even more dangerous to someone wanting to make a career as an indie developer, or what I’m dubbing: The Fast Burn Syndrome.
Video Games have evolved as an art form over the decades, and the push to tell deeper and more meaningful stories has come from the indie side. Games dealing with depression, suicide, sexuality, and much more are available. But no matter how far video games have come and will go, it presents a very tricky conversation: Are video games the right medium for these stories?
Time means a lot to us, and is something that should never be wasted; all the more so when we’re talking about our leisure activities. With video games, it is a never-ending challenge to keep people engaged; sometimes when they are supposed to be doing something else.
We’ve talked about grinding before and how it can kill someone’s interest in playing, but we’re going to talk about the next step tonight. It’s time to talk about “Dead Time,” and how a game really grinds to a halt. Read more…