Recently, I caught Hardcore Henry, or what could be described as a live-action video game. The movie shown entirely in first-person featured epic shootouts, a burly brawl and things I can’t mention without spoilers. One thing’s for sure, despite mirroring first-person shooters, there are some lessons for developers to take note of.
Recently it was revealed that not only is there going to be a new Injustice game, but the developers are going big with meta-game progression for all the fighters. This turn of events is surprising, because the last game to do it (Street Fighter X Tekken) did not win over the competitive crowd and E-Sports market.
Adding in content that changes the game is very tricky for games aimed at competitive-level players, and there are several factors to keep track of.
There are many elements that go into successfully selling a video game for a designer to keep track of. However, there is one part that is completely out of their control: Who is reviewing the game? It’s time to talk about game reviewers; a topic that I’m sure will not get me in trouble with anyone.
Recently I caught the Summer Games Done Quick charity event: Where speedrunners blast through a variety of games for charity. Watching them play through it, speedrunners used a combination of in-game glitches and utter mastery of the game mechanics to destroy world records. The level of skill required is immense and showed playing at peak perfection.
“Perfection” is what I want to talk about today, and how despite SGDQ, it’s something every designer should strive to avoid.