Videogames are art, and arguably some of the most artistic developers out there are in the indie space. Indie developers can explore the medium in ways that the AAA developers aren’t able to do. With that said, there is one area that I continue to see indie designers fail to grasp — the balance of the artist and the business when it comes to game design and gameplay
G2A the infamous key reselling site seems to be caught in a black hole of negative news, as more developers are speaking out about the site’s “legal” selling of keys. While developers have known about this for years now, it’s still shocking that many people don’t know or care about this practice, and how it has hurt many indie developers. Read more…
There are some days where I feel that I’m the only one who is thinking critically about game design and iterating on it, and for today’s post, this is a topic that I seem to be alone in discussing. We’re talking about achievements, and how many developers can improve them in a simple way.
It’s been reported that there is a new law on its way to be voted on by the Senate with regards to loot boxes in the game industry. If this goes through, it means not only cutting the free to play market at the kneecaps, but also government intervention on the game industry. Reading through the entire bill, I wanted to share my thoughts on what this could mean for the industry, and why there must be a better way.