For today’s Industry Insight, I’m taking a look at the recent discussion from the Venturebeat demo of Cuphead. Is this a case of someone not qualified to play the game, or is the tutorial and design at fault? For the first part, I did a play-by-play breakdown of tutorial design and where Cuphead could use some improvements. After that, I talked about the problems with the presentation and play from Venturebeat.
There are new goals up for Patreon this month. At $100, I will do a live let’s play of Resident Evil 7 and check out Alien Isolation. At the $200 level, I will have a “Modern Retro Monday” stream where fans can vote on classic GOG games for me to play. To support the site and check out the rest of the goals and rewards, you can find them on Patreon.
I have a quick announcement, Game-Wisdom was featured in the online magazine YouNite. I talked about the development of the channel, Game-Wisdom and more. To read the magazine, you can either click the screenshot above or the link here.
If you don’t know, Game-Wisdom now has a Discord channel if you would like to come hang out and talk game design topics. Access to the channel is available to anyone who donates to the Patreon campaign.