This Friday at 5 pm on the YouTube channel, I’ll be talking to Game Economist Ramin Shokrizade on the topics of loot box design, gacha, and the differences between p2w and f2p.
Encase you haven’t been following the YouTube channel, I decided to make some of the new services I offer official. You’ll find below videos discussing what I can offer for live presentations and my new game design advisory services.
For today’s post, I decided to do something a little different. I wanted to share my thoughts on trying to learn how to speed run Cuphead, and decided to make it a Medium post, as it doesn’t fit the categories here on Game-Wisdom. This shouldn’t happen too often, but let me know what you think.
For today’s Industry Insight, I’m taking a look at the recent discussion from the Venturebeat demo of Cuphead. Is this a case of someone not qualified to play the game, or is the tutorial and design at fault? For the first part, I did a play-by-play breakdown of tutorial design and where Cuphead could use some improvements. After that, I talked about the problems with the presentation and play from Venturebeat.