If you don’t know, we’ve had a private discord channel as a way of patrons to support the site and what I do. Since it hasn’t been the big option that I hoped it would be, I’m now opening up basic access for everyone. You can get in via the link here: https://discord.gg/MFdkhMz.
If you would like to get enhanced features and give back, check out http://patreon.com/gwbycer to pledge.
Just a quick update for the site. If you missed the news, I came down with a fever the other day and have been left drained for the last few days. I’m on the mend, but I don’t have the strength to be finishing up any posts at the moment. Fortunately, I had videos saved over on YouTube to post, but hopefully I should be well by the end of the week.
For this week’s Dissecting Design, we’re talking about Nioh. Despite Team Ninja’s background in action design, Nioh features a lot of elements from ARPG games; for better and worse.
0:00 — Intro
0:37 — Basic Gameplay
17:10 — Nioh’s ARPG Design and Itemization
31:23 — Nioh’s Difficulty Imbalance
58:05 — Final Thoughts
Hope everyone is having a good Thanksgiving and not going too crazy with spending money on sales. We’re going to be taking the weekend off and I’ll be back Monday with more posts and of course a cast for next week.