This Friday at 5 pm on the YouTube channel, I’ll be talking to Game Economist Ramin Shokrizade on the topics of loot box design, gacha, and the differences between p2w and f2p.

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Encase you haven’t been following the YouTube channel, I decided to make some of the new services I offer official. You’ll find below videos discussing what I can offer for live presentations and my new game design advisory services.

 

 

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For today’s post, I decided to do something a little different. I wanted to share my thoughts on trying to learn how to speed run Cuphead, and decided to make it a Medium post, as it doesn’t fit the categories here on Game-Wisdom. This shouldn’t happen too often, but let me know what you think.

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For today’s Industry Insight, I’m taking a look at the recent discussion from the Venturebeat demo of Cuphead. Is this a case of someone not qualified to play the game, or is the tutorial and design at fault? For the first part, I did a play-by-play breakdown of tutorial design and where Cuphead could use some improvements. After that, I talked about the problems with the presentation and play from Venturebeat.

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