For this week’s Dissecting Design, I took a look at the classic Mega Man games to see how the series became one of the best in terms of 2D design. Due to the game not having sound control, I couldn’t make it any lower with my setup.

  • 0:00: Intro
  • 1:10: Mega Man 1 and the basic gameplay
  • 13:02: Mega Man 2 and refining the formula
  • 24:35: Mega Man 3 and the zenith of the series
  • 36:55: Mega Man 4 and the big changes
  • 43:07: Mega Man 5 and the limitations of the design
  • 48:57: Mega Man 6 and final thoughts
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It’s a busy week for livestreaming here on Game-Wisdom. Tomorrow, I’ll be doing a livecast with Jon Shafter about At the Gates around 1 pm on the Game-Wisdom YouTube channel, and the length will determine if I have a written post up later that day.

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Just to give everyone the head’s up, you have two lefts for this month to support our patreon, if you would like to get featured on the thank you page and help us hit our $200 goal.

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As a head’s up, I’ll be doing a special livecast with Jamie Madigan around 8 est on the YouTube channel.

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