Hitman has become one of the most interesting gaming franchises out there from a design and formatting standpoint, simply because the games have presented such a broad range of styles. Typically, when a shooter or stealth game finds success, its sequels and spinoffs stay safe, sticking to a tried-and-true method to enjoy the same success as the original. This is why the last four or five Call Of Duty games have been more or less interchangeable since the franchise first became so explosively popular.
By contrast, the Hitman games are for the most part all but interchangeable. That’s not to say there aren’t some similarities between a few of the titles; altogether, there are actually 10 Hitman games that have been released since 2000′s Hitman: Codename 47. Some are more similar than others, but in general there are four distinct styles that have emerged over the years.
Making sure that your game works across multiple platforms is both a challenge and necessity in today’s market, but some platforms such as mobile and PC can be hard to do properly. Which is why it was interesting to talk to David Salz of Sandbox Interactive about the MMO Albion Online, and how they are creating a MMO for both PC and mobile users to play under one world.
Furi is an up and coming action game from The Game Bakers and this is their first attempt at making an action game. I had a chance to talk to them about what makes Furi different from other games with its focus on boss fights and combat system.
Long War Studios is the formal studio of the team behind the now famous Long War mod to XCOM Enemy Unknown. The mod radically changed the game by expanding the systems, difficulty and choices; creating one of the most in-depth mods we have ever seen. With the studio officially up, I had a chance to talk to them about the creation of Long War and the future of their studio.