Tripwire Interactive has grown from a team of modders to a major company now working on the sequel to their longest running game Killing Floor. They’ve gone to early access this time and I felt this was the perfect opportunity to get in touch and ask them about their history and the change in development style.
This week, the kickstarter for the 2d/3d platformer Super Axe Boy went live. The game is about recapturing old school platformer gameplay with the added twist of 2d and 3d level design. I had a chance to talk to lead developer Matthias Falk and ask him some questions about the game and platformer design.
Allison Road is a first person horror game that is currently in the middle of their kickstarter campaign. The studio Lilith wants to capture the surreal and claustrophobic horror of P.T., with help from the Unreal Engine and VR support. With a new player on the horror market, I wanted to talk to them about what they are hoping to achieve with Allison Road.
Sam Barlow’s recent narrative title Her Story has wowed fans of interactive storytelling thanks to its use of modern FMV with an interesting story that is up for different theories and interpretation. I had a chance to speak to him over email to talk about the success and development of the game.