Artifex Mundi has become a surprised favorite developer of mine recently. The developer turned publisher focuses on casual games, but with the twist of combining Hidden Object, Adventure Games and logic puzzles to create an interesting genre that can appeal to a wide mix of people. They have made a number of games this way, while also featuring female protagonists as all their leading characters. After enjoying their previous games, I wanted to talk to them about their process of creating these elevated casual games.
While the Indie game movement gained traction in the early 00′s, there were developers before then making a name for themselves. Croteam is a special case — Starting as a developer for the Amiga, the Croatian studio disappeared before coming back with a brand new game and a custom built game engine to run it.
Today, the studio is known for Serious Sam and their recent amazing game The Talos Principle and I had a chance to talk to them about their time in the game industry.
Cities: Skylines by Colossal Order has been a breath of fresh air for the city builder genre and has become of the best selling titles from the studio and their publisher Paradox Software. Given the success for the game in a market where the genre has been on the decline, I had a chance to speak to Colossal Order about how Cities: Skylines came about and their thoughts on city building design.
Clockwork Empires: The Lovecraft steampunk city builder from Gaslamp Games has been on my radar since the first announcement. They’ve recently had their own version of early access dubbed Earliest Access for fans to get the first version of it. Since then the developers have moved onto Steam’s early access as they continue to work on the game. While it’s still a ways out, I had a chance to talk to Gaslamp Games about the development of it and the studio.