Sam Barlow’s recent narrative title Her Story has wowed fans of interactive storytelling thanks to its use of modern FMV with an interesting story that is up for different theories and interpretation. I had a chance to speak to him over email to talk about the success and development of the game.
Artifex Mundi has become a surprised favorite developer of mine recently. The developer turned publisher focuses on casual games, but with the twist of combining Hidden Object, Adventure Games and logic puzzles to create an interesting genre that can appeal to a wide mix of people. They have made a number of games this way, while also featuring female protagonists as all their leading characters. After enjoying their previous games, I wanted to talk to them about their process of creating these elevated casual games.
While the Indie game movement gained traction in the early 00′s, there were developers before then making a name for themselves. Croteam is a special case — Starting as a developer for the Amiga, the Croatian studio disappeared before coming back with a brand new game and a custom built game engine to run it.
Today, the studio is known for Serious Sam and their recent amazing game The Talos Principle and I had a chance to talk to them about their time in the game industry.
Cities: Skylines by Colossal Order has been a breath of fresh air for the city builder genre and has become of the best selling titles from the studio and their publisher Paradox Software. Given the success for the game in a market where the genre has been on the decline, I had a chance to speak to Colossal Order about how Cities: Skylines came about and their thoughts on city building design.