One of the best things about Game-Wisdom is being able to talk to developers around the world about their games, and sometimes they find me. I was contacted by Camila Gormaz who is trying to get her game Long Gone Days funded via IndieGogo. The concept mixes JRPG design with a future setting around war and sounds very interesting. While the campaign is going on, she was kind enough to talk to me about the game and what she’s hoping to make if they hit their goal.
Friday the 13th the Game is the first in a long time since horror movies were attempted to be made into video games. Instead of a singleplayer experience, Friday the 13th the Game is combining cooperative multiplayer with survival horror to give players a chance to escape Crystal Lake, or be the infamous killer Jason Voorhees. With the backings of the creator and major names of the series, it’s set to deliver some brutal kills and interesting gameplay.
After the successful kickstarter and securing the IP, I knew I had to get in touch with them to talk about the process of creating a different kind of multiplayer game and adapting one of the most successful horror franchises at the same time.
Hitman has become one of the most interesting gaming franchises out there from a design and formatting standpoint, simply because the games have presented such a broad range of styles. Typically, when a shooter or stealth game finds success, its sequels and spinoffs stay safe, sticking to a tried-and-true method to enjoy the same success as the original. This is why the last four or five Call Of Duty games have been more or less interchangeable since the franchise first became so explosively popular.
By contrast, the Hitman games are for the most part all but interchangeable. That’s not to say there aren’t some similarities between a few of the titles; altogether, there are actually 10 Hitman games that have been released since 2000’s Hitman: Codename 47. Some are more similar than others, but in general there are four distinct styles that have emerged over the years.
Making sure that your game works across multiple platforms is both a challenge and necessity in today’s market, but some platforms such as mobile and PC can be hard to do properly. Which is why it was interesting to talk to David Salz of Sandbox Interactive about the MMO Albion Online, and how they are creating a MMO for both PC and mobile users to play under one world.