For this week’s cast, I sat down with the lead designer of Pavonis Interactive John Lumpkin to discuss how wanting to make XCOM better lead to the Long War mod, his company: Pavonis Interactive, and the future with Terra Invicta.
For this stream, I spoke with Ramin Shokrizade about the importance of diversity in the game industry, and why it’s going to take more than just hiring additional people.
For this week’s cast, I was joined by Bill Fisher of Quicksilver Software Interactive to talk about his time in the game industry, working at Intellivision, and what’s going on with bringing the system and its games to modern audiences.
For this cast I spoke with the designer behind King of Dragon Pass and Six Ages David Dunham from A-Sharp. We talked about the company’s history with developing King of Dragon Pass, how the game became a cult hit, and the design of its emergent storytelling.
We then talked about Six Ages and taking the KODP formula and iterating on it.