This is it; we’re finally at #1 for my best of 2013 list. For #1 we have a game that came at the last second to deliver a compact experience that was great on all fronts.
#2 and #1 were close this year. One was the next successful game in a popular series while the other was an unknown from the Indie community. Both featuring great game design in their own ways. But what it came down to was rewarding the game from the new team with #1 this year and moving the other game to today’s pick.
It’s time for the top three this year. #3 has already been mentioned already and its interesting design and example of how to do free to play right helped secured its place on the list.
Number four could be described as a last minute entry: As I played it for the first time at the end of December. A game that earned a lot of scrutiny before its release made it hard to win over fans, but an impressive first attempt by the new studio in charge helped it earn the #4 spot.