(I had to alter the series post title for this entry as it was too long)
For my final entry of great and somewhat obscured titles from Japan, we return to the JRPG genre with a game that really did not get enough love. I’ve talked about how much I enjoy games that try something different such as Shin Megami Tensei and today’s game is one such title.
It is Breath of Fire: Dragon Quarter: A JRPG completely different from all others and its own series.
Looking at Japanese game design there is a huge variety of games: From the dark Shin Megami Tensei series to the insane Elite Beat Agents and the many games that we never see in the US. There is no such thing as a definitive game from Japan as the designs vary so immensely.
And today’s game is one such title: the absolutely ridiculous world of Katamari Damacy.
In the past I’ve talked about my love of the Shin Megami Tensei series and Nocturne as the game that brought me back into the JRPG genre. But SMT games don’t come out too often and I needed to find other RPGs to past the time.
And what I found was an excellent RPG series that came and went with little fanfare.
If there is one ongoing criticism of Nintendo, it would have to be their resistance to developing new properties. Over the decades they have built up a core stable of characters and IPs that they tend to keep developing games for.
But when they do decide to try something new, more often than not it is usually when we see the best from the house of Mario: From Luigi’s Mansion, SuperMario Galaxy and today’s game – Pikmin.