SuperMeatBoy

Yesterday’s post dealt with the change in the Game Industry thanks to digital distribution becoming a hit. And from there, the Indie market was able to take off and provide consumers and developers with a new viable area of the industry.

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steam2

Continuing my look at some important milestones for the Game Industry, we come to digital distribution and how it radically changed every aspect of the Industry.

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VMUwikipedia

Over the years there have been a lot of major improvements in the game industry that have helped reshape it. For this series, I’m going to turn back the clock and examine four of them that I feel have been the most influential starting with something that today a lot of younger gamers definitely take for granted: The act of saving.

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NinjagaidenblackIgn

Concluding this short series on action game design, I want to talk about enemy design AKA the things you’re going to beat up on over the course of the game. Great enemy design is all about striking a balance between enemies that are nothing more than crash test dummies and kung fu masters.

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