If you missed my collection of posts regarding video game replayability, here is the series guide where you can find them all.
I’ve had an idea for a new post series; we’re going to be taking a look at the essential elements of specific genres. There’s a difference between designing a game that has those elements vs. an actual game of the genre. For our first discussion, we’re going to dive into the RPG genre and find out what makes it tick.
If it wasn’t for a damn cold a few days before, I would have actually been on time with this GOTY list. For my #1 game, it’s a master class of improving a game that was already excellent to begin with.
It’s time for my top two games of 2017. Both titles were examples strong core concepts which were further enhanced. It came down to the amount of work that was done to improve them that determined #2 and #1.