Wrapping up this series, I want to take a look at crowdfunding and early access. While sites like kickstarter and Indiegogo have been around for a few years, crowdfunding really took off in 2012 thanks to Doublefine. Since then, the Indie market and the game industry have certainty been affected by giving developers a new source of income and fan base.
Yesterday’s post dealt with the change in the Game Industry thanks to digital distribution becoming a hit. And from there, the Indie market was able to take off and provide consumers and developers with a new viable area of the industry.
Continuing my look at some important milestones for the Game Industry, we come to digital distribution and how it radically changed every aspect of the Industry.
Over the years there have been a lot of major improvements in the game industry that have helped reshape it. For this series, I’m going to turn back the clock and examine four of them that I feel have been the most influential starting with something that today a lot of younger gamers definitely take for granted: The act of saving.