For this part of our live show, we discussed the importance of accessibility in videogames and how it relates to the discussion on difficulty.

Posted By
0

Our podcast chat with game designer Zac Pierce about his multiplayer game Bombfest. We spoke about his background and where the original concept for the game came from. Talking more about the design, we focused on how the game was balanced while still providing crazy strategies.

Posted By
0

For this extra long insight, I talked about the Kotaku expose on the fall of Anthem, and how Bioware doomed themselves from the very start by not doing one thing.

Posted By
0

For this week’s Dissecting Design, we’re covering Legend of Zelda Link to the Past.

  • 0:09 – Intro
  • 1:26 – Gameplay Basics
  • 3:04 – World Progression
  • 5:36 – Dungeon Design
  • 7:49 – Dungeon 1
  • 10:11 – Dungeon 2
  • 13:46 – The Importance of Dungeon 3
  • 18:12 – The Master Sword
  • 19:42 – The Big Twist
  • 22:51 – Dungeon 4
  • 26:23 – The World Itself
  • 28:44 – Dungeon 5
  • 31:50 – Dungeon 6
  • 34:28 – Dungeon 7
  • 40:04 – Does LTTP Hold Up?
  • 45:14 – Dungeon 8
  • 47:50 – Dungeon 9
  • 53:33 – Dungeon 10 and Problems
  • 58:47 – Ganon’s Tower
  • 1:00:21 – Final Thoughts
Posted By
0
Return to Top ▲Return to Top ▲