Today’s Critical Thought touches on the basic philosophy of teaching the player about your game through the design itself. Someone should not have to turn to outside sources of information in order to figure out how to play your game. This intersects with game design, level design and even UI and tutorial design.
Today’s Critical Thought is our first patreon-funded Critical Thought for the channel. Josh Mull of PVPLive joined me to talk about Esports design and what it means for a game to be “esports friendly.” We talked about the state of current esports games and what kinds of games competition-level players are looking for.
To follow Josh and PVPLive, you can find their info below.
PVP Live: https://pvplive.net
Josh’s Twitter: https://twitter.com/pvpolitik
We had a pretty straightforward livestream this week for Game-Wisdom Live. After my first presentation this weekend and then losing internet due to the storm, it was time to relax and unwind. We talked about the recent announcement of Injustice 2’s monetization system, and I gave a preview of some games and major topics that are coming up soon.
Today’s Critical Thought returns to the topic of Morality in Video games. First popularized by Knights of the Old Republic, morality became the “buzz mechanic” of the 00’s. I talked about my problems with it, while trying to find examples of when it actually worked. I had a little extra to say at the end about games that avoided black and white morality.