For this cast, I spoke with Dave Oshry who is working on the game Dusk with Dave Szymanski who couldn’t make it on account of being sick. We spoke about FPS design, the work of being a small indie publishing company, and of course what is going on with the game.

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This week’s Dissecting Design takes a look back at the Darkness 2. While not as story driven as the first game, Digital Extremes showed a great eye towards gunplay and power for their take on the series.

  • 0:00 — Intro
  • 1:06 — Basic Gameplay
  • 31:25 — Co-Op Gameplay
  • 41:12 — More Advanced Enemy Design
  • 45:14 — Final Thoughts
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For this week’s recorded live cast, I spoke with game designer Joe Kinglake from Sumo Digital about what it means to find inspiration when designing video games.

  • For more from Sumo Digital, you can check out their main site
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This week’s Dissecting Design looks back at Bloodborne, the spiritual sequel to the spiritual sequel of Demon’s Souls, and how From Software managed to once again tweak things just so to create a different kind of design.

  • 0:00 — Intro
  • 1:16 — Souls-Like Basic Design
  • 24:15 — Differences in Weapon Design and Progression
  • 35:08 — Boss Fight Design Against Father Gascoigne
  • 43:51 — Final Thoughts and Issue With the Game
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