This week’s Dissecting Design takes a look at Cuphead, as I prepare my review of the boss-rush focused game.
For this week’s Dissecting Design, I’m taking a look at Pacman Championship Edition and how Namco Bandai elevated what is a very simple game design into something else.
For this week’s dissecting design, we’re examining how the idle/clicker genre has grown in popularity among f2p design. The progression models are worthy of being studied despite the simplistic gameplay.
Today’s Critical Thought is about the use of Collectibles in game design. I talked about how things have changed and the current function in modern titles.