This week’s Dissecting Design takes a look at Cuphead, as I prepare my review of the boss-rush focused game.

 

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For this week’s Dissecting Design, I’m taking a look at Pacman Championship Edition and how Namco Bandai elevated what is a very simple game design into something else.

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For this week’s dissecting design, we’re examining how the idle/clicker genre has grown in popularity among f2p design. The progression models are worthy of being studied despite the simplistic gameplay.

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Today’s Critical Thought is about the use of Collectibles in game design. I talked about how things have changed and the current function in modern titles.

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