Today’s Industry Insight looks at one of the biggest areas where game designers can need to improve on: Accepting and understanding feedback. I talked about how you need to become thick-skinned and willing to listen to feedback. At the same time, being able to understand what your audience is telling you is also crucial.
Today’s Critical Thought is about the show don’t tell principle when it comes to writing, acting and more. I talked about the common trap of bad writing and acting and how it applies to games. Be sure to watch for my amazing acting talents which will surely get me noticed by Hollywood.
If you missed my livestream talking with Arthur Petersen, it’s now available.
This is the edited recorded livecast about the development, design and kickstarter for Cthulhu Wars Onslaught 3. I spoke with Arthur Petersen about the changes with the latest version and he got a chance to show off plenty of awesome miniatures.
Today’s Industry Insight looks at the growing criticism and attacks on Unity from a brand perspective. I talked about how the popular game engine is being viewed by consumers and developers, and why this should be a bigger deal.