This week’s Dissecting Design went back to look at the first person fighting game Zeno Clash. An interesting mix of crazy visuals and beat downs.
1:17 — Basic Gameplay
9:32 — Advanced Gameplay and Fighting
14:51 — The Limitations of the Gameplay
23:01 — The Challenge Mode and Final Thoughts
This week’s Dissecting Design returns to one of my all-time favorite games — Resident Evil 4. RE 4 was a major innovator for the game industry at the time, and introduced a number of standards for action and horror gameplay; for good and for ill.
This week’s Dissecting Design was a two-man job examining the Left 4 Dead 2 series and what it did so well for co-op gameplay.
For this week’s Dissecting Design, I’m taking a look at Ghost Master: A game where you control a squad of ghosts to wreck havoc in a small town. While the game wasn’t perfect, its blend of anti-hero storytelling and scare-based gameplay made it stand out.