This is the recorded chat I had with Stellar Jockey’s Hugh Monahan on the development and post release support of Brigador.

We discussed the challenge of designing Brigador, and what happened after the game did not do well after launch. Hugh and I talked about indie development and so much more, thanks to the chat.

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This week on Dissecting Design, I took a look at Dawn of Discovery, AKA Anno 1404, to talk about its take on city building and strategy gameplay.

  • 0:00: Intro
  • 3:12 : Basic Gameplay
  • 13:23: What the Orient adds to the design
  • 36:50: Why Anno is not a true city builder
  • 42:58 : Final Thoughts

 

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For this week’s cast, this is the recorded interview I did with Wadjet Eye Games’ Dave Gilbert.

We caught up talking about the growth of his company and the work that went into the Blackwell series. After that, Dave and I spoke about adventure game design and writing for characters before spending some time talking about his upcoming game Unavowed.

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For this week’s Dissecting Design we’re taking a look back at Prototype. An interesting open-world-styled game that came out at the end of the decade, the game had all the building blocks in place to be an amazing franchise, but it did not work out for it and the developers.

  • 0:00 — Intro
  • 1:48 — Basic Gameplay
  • 6:13 — Prototype’s Progression
  • 24:04 — Side Quests
  • 37:53 — Issues With the Game
  • 46:19 — Final Thoughts
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