For this part of our live show, we discussed the importance of accessibility in videogames and how it relates to the discussion on difficulty.
Our podcast chat with game designer Zac Pierce about his multiplayer game Bombfest. We spoke about his background and where the original concept for the game came from. Talking more about the design, we focused on how the game was balanced while still providing crazy strategies.
For this extra long insight, I talked about the Kotaku expose on the fall of Anthem, and how Bioware doomed themselves from the very start by not doing one thing.
For this week’s Dissecting Design, we’re covering Legend of Zelda Link to the Past.