For this week’s Dissecting Design, I took a look at the classic Mega Man games to see how the series became one of the best in terms of 2D design. Due to the game not having sound control, I couldn’t make it any lower with my setup.
1:10: Mega Man 1 and the basic gameplay
13:02: Mega Man 2 and refining the formula
24:35: Mega Man 3 and the zenith of the series
36:55: Mega Man 4 and the big changes
43:07: Mega Man 5 and the limitations of the design