This week’s Dissecting Design is about one of my favorite games: Renowned Explorers International Society, and what it did to differentiate itself from the other rogue-like styled games.
- 0:00 — Intro
- 1:21 — Basic Gameplay
- 25:03 — Persistence System Design
- 32:54 — Complexity Issues
- 39:43 — Final Thoughts
Tagged with: Renowned Explorers, renowned explorers international soceity
Posted By Josh Bycer