An Invisible Inc Debriefing


This week, I sat down with Jason Dreger and James Lantz from Klei Entertainment who worked on Klei’s latest title Invisible Inc to talk to them about how the game came together along with the design and balancing of it.

Invisible Inc

We started off with a quick introduction of James and Jason and their role at Klei before diving into Invisible Inc. For the first part of the cast, we kept to general high level talks about the game to avoid spoilers in terms of mechanics and design.

After that, we discussed early access and why Klei has embraced the model. We talked about how it can be used correctly and what happens when it doesn’t go as planned before talking about some tips for developers to look at if they decide to go into Early Access.

Then we came back to Invisible Inc with a spoiler filled breakdown of the mechanics, balancing, story and more on the game. We talked about how the campaign was developed as well as the different difficulty modifiers. For the final topic, I asked Jason and James about the future of the game and see if they have an idea of what’s coming down the pipeline.

Two things, they were using a webcam mic during the interview and it did cause some distortion of their voices. And my allergies were acting up and it did mess with my voice at some parts of the cast.