We invited Arcen Game’s lead game designer: Chris Park back to the cast this week. As we talked about Shattered Haven, a brief talk about procedurally generated game design and what’s going on at Arcen.
Chris also went into detail about Arcen’s newest project: Skyward Collapse which sounds like one of the most out-there strategy game ideas I’ve heard yet. He also talked about their second game being worked on: Exodus of the Machine.
- In case you missed it, here is my analysis of Shattered Haven
Podcast: Play in new window | Download
Subscribe: Apple Podcasts | Android | RSS
Pingback: 5 Realistic Fallacies in Game Design: World Design | Game Wisdom()
Pingback: Skyward Collapse: Mythical Strategy | Game Wisdom()